Accepted Allow ERT to heal back to 600 HP

This suggestion has been accepted for future development.
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What does this suggestion change/add/remove:
It allows for ERT the ability to be healed to their full spawn health of 600

Has something similar been suggested before? If so, why is your suggestion different?:
I believe an ERT buff has been made before but one hasn't really been suggested after their HP got buffed.

Possible Positives of the suggestion (At least 2):
Allows ERT to keep up the pace they have at all times so that SCPs cannot sit in 1 place and camp like before until they can push ERT from being low
Let's ERT maintain their position throughout their deployment as I've seen many times that an ERT will come out of something and will never push as they'd only have 100 hp compared to their spawning HP of 600


Possible Negatives of the suggestion:
This suggestion would lead to SCPs always being on the retreat as, if ERT is smart, the SCPs will not really ever be able to do lasting damage to ERT to the point they're constantly losing and would lead to playing SCP being generally more unfun then it is currently.
This would lead to ERT still being as OP as they are on deployment(which some people won't like[?])


Based on the Positives & Negatives, why should this suggestion be accepted:
Overall ERT are supposed to be the last line of defense before a nuke is meant to go off but many times, especially with the 2 new SCPs, I've seen ERT get slaughtered wholesale without any real counterplay, even on UK, which is kinda bs considering how OP their intended to be I don't think this would be that bad of a change ngl.
 
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This has never been a problem before. New SCPs are obviously busted, but they will be fixed. Damage done to ERT should be permanent, they have altogether combined around 5000 effective HP that you can only really slowly chip away at as most SCPs besides glass cannons (076-2, TG, 049, etc)... The same way MTF combat SCPs, SCPs have to combat ERT. Giving ERT the ability to heal themselves would be like if you gave 035 a way to fully heal himself from all damage, or 173, or 682, or 7722.

And, again, this would be a defensive buff to ERT... ERT have enough defense, with shields, turrets, ammo crates, etc... They need more offensive tools for fun combat. Like more nerve, more AUGERs, hell even giving ERT some of the TG exclusive energy weapons would be interesting to see. An Energy AUGER would go so fucking hard you wouldn't believe it.
 

Karl Smith

Active member
Nov 8, 2022
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This reminds me of when 7722 was brand new and was extremely powerful because of its armor. ERT does not need a buff as the new SCPs will be worked on, same as any other SCP that was considered too powerful when it first came out.
 
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they are already OP, usually different waves get called in, if this is in response to scps just clobbering ert its mostly due to 1 of 3 reasons

1. ERT is just inefficient and does not communicate
2. The SCP is too OP (082 for example) which would be better suggested to be nerfed
3. ERT is called in too late after 8 scps breached.
 
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