Denied Allow SCPs to Jump

This suggestion has been denied and will not receive development.
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ScavBane

Well-known Member
Jun 25, 2025
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United Kingdom
What does this suggestion change/add/remove:
Add Jumping back to All SCPs

Has something similar been suggested before? If so, why is your suggestion different?:
Probably

Possible Positives of the suggestion (At least 2):
+ Nuisance of dealing with propblockers with shields.
+ People jumping up and down outside medbay or LCZ is generally just a dumb thing.
+ Many SCPs that are blocked from jumping should be able to jump, lizards can jump which means 682 can definitely jump. 082 is massive but is incredibly muscular as well hence he should be able to jump and lunge.
+ Generally just a gameplay feature that's apart of all games and ruins it for the player experience as they commonly think that they can jump only to realize they can't when they try in gameplay, removing gameplay aspects just makes it generally feel more restricted for people who play SCP.

Possible Negatives of the suggestion:
- You can't escape from SCPs easily anymore.

Based on the Positives & Negatives, why should this suggestion be accepted:
Adds a feature that makes chasing quite enjoyable, and keeping the chase brings a lot more fun then realizing as an SCP player, a shield or a fence can prevent you from killing somebody. Also again, in roleplay. Many of these SCPs should generally be able to jump, maybe 106 you can justify as unable but generally all of them should.
 
This isn’t a good idea.

SCPs already have long ranges and a lot of them can hit people far away or above them from generally having a far attack range or some sort of weapon/ability to attack at range.

This would remove one of the few effective strategies against SCPs and I can see several players jumping to avoid being attacked as certain SCPs or hopping around.
 
So I support but not for all SCPs. If 457 could jump that'd be hell, 682 is a BIG no should not jump because realistically he would not be supported by the railings or anything and they'd break.

But for SCPs like 073, 912 or 2295, yeah they should be able to jump like normal.

As for propblocking, if people constantly propblock, you can make reports and if it is bad enough you could request a breach refund as breaking the rules in order to do specific things kinda makes the whole recontainment invalid if the amount of time where you are dealing with the prop or alternative rulebreaking is excessive and people abuse the opportunity.

Instead id say let 682 be able to knock down or break deployed shields, considering he would realistically be able to turn them into trash
 
Suggestion Denied



Hi @ScavBane,

Thanks for taking the time to make a server suggestion.

The Content Team has chosen to deny your suggestion due to the following reason(s):

Anomalies are given the ability to jump on a case-by-case basis according to balance. If you wish to suggest jumping for specific SCPs and with reasons, the Content Team will look into and discuss them.

Your suggestion will now be locked and marked as denied.
With regards, Synergy and Dennid.​
 
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