What does this suggestion change/add/remove:
Add Jumping back to All SCPs
Has something similar been suggested before? If so, why is your suggestion different?:
Probably
Possible Positives of the suggestion (At least 2):
+ Nuisance of dealing with propblockers with shields.
+ People jumping up and down outside medbay or LCZ is generally just a dumb thing.
+ Many SCPs that are blocked from jumping should be able to jump, lizards can jump which means 682 can definitely jump. 082 is massive but is incredibly muscular as well hence he should be able to jump and lunge.
+ Generally just a gameplay feature that's apart of all games and ruins it for the player experience as they commonly think that they can jump only to realize they can't when they try in gameplay, removing gameplay aspects just makes it generally feel more restricted for people who play SCP.
Possible Negatives of the suggestion:
- You can't escape from SCPs easily anymore.
Based on the Positives & Negatives, why should this suggestion be accepted:
Adds a feature that makes chasing quite enjoyable, and keeping the chase brings a lot more fun then realizing as an SCP player, a shield or a fence can prevent you from killing somebody. Also again, in roleplay. Many of these SCPs should generally be able to jump, maybe 106 you can justify as unable but generally all of them should.
Add Jumping back to All SCPs
Has something similar been suggested before? If so, why is your suggestion different?:
Probably
Possible Positives of the suggestion (At least 2):
+ Nuisance of dealing with propblockers with shields.
+ People jumping up and down outside medbay or LCZ is generally just a dumb thing.
+ Many SCPs that are blocked from jumping should be able to jump, lizards can jump which means 682 can definitely jump. 082 is massive but is incredibly muscular as well hence he should be able to jump and lunge.
+ Generally just a gameplay feature that's apart of all games and ruins it for the player experience as they commonly think that they can jump only to realize they can't when they try in gameplay, removing gameplay aspects just makes it generally feel more restricted for people who play SCP.
Possible Negatives of the suggestion:
- You can't escape from SCPs easily anymore.
Based on the Positives & Negatives, why should this suggestion be accepted:
Adds a feature that makes chasing quite enjoyable, and keeping the chase brings a lot more fun then realizing as an SCP player, a shield or a fence can prevent you from killing somebody. Also again, in roleplay. Many of these SCPs should generally be able to jump, maybe 106 you can justify as unable but generally all of them should.
Event Team
Donator