Content Suggestion Allow use of local/radio voice chat while interacting with GMObjective Dialogues

Content Suggestions will be reviewed by Content Team weekly, please allow time as not everything can be reviewed at once.
What does this suggestion change/add/remove:
Enabling the use of voice chat while interacting with GM objectives.

Has something similar been suggested before? If so, why is your suggestion different?:
Don't think it has been.

Possible Positives of the suggestion (At least 2):
Easier to roleplay (i.e. being able to relay information easily while using a story-based GMObjective.)
Convenience to the user (not forcing users to close dialogue tree)
Opportunities for GMs (for example, dialogue based bomb difusal, where one person has the manual. Think Keep Talking and Nobody Explodes)


Possible Negatives of the suggestion:
Development time/effort for relatively minor feature

Based on the Positives & Negatives, why should this suggestion be accepted:
Suggestion would make roleplaying while interacting with complex GMObjectives easier. For example, during the Waystation Zeta event hosted by Broda and Julien, a lot of important lore and clues to some of the puzzles were given through GMObjective dialogues. Relaying this information was quite difficult as the interaction window had to be opened and closed to actually use radios, making it difficult to actually pass on all the details of the story that the GMs responsible were trying to tell through the event.
 
+Major Support
I didn't even know GMObj dialogue trees were a thing now. Jacub and whoever else may be working on them now cooked hard fr 🔥
But yeah obviously, RP-heavy thing should have increased RP flexibility. Would some toggle like the one that the clipboard interface has be viable, maybe? Not sure how transferable that is, but it feels like the first port of call for something like this.

I am also once again asking for GMObj grenades. You know for damn well sure that I would be making goofy borderline FailRP dialogue tree grenades if GMObj grenades were a thing and were I still on the team - But I mean, it'd also be a very @Niox thing to do, too. I think that if we had GMObj grenades with dialogue trees, people hit by a dialogue tree grenade should be able to talk while locked in the dialogue.
 
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