Denied Alydus Base Systems

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Jan 2, 2021
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What does this suggestion change/add/remove:
Alydus' Base Systems would add a whole new environment to the base's defences and bring a whole another level for players, this will include spotlights, turrets, anti-air defences, better cameras, and alarms for those to use and it can all be controlled by the main terminal that can be seen in the workshop.

Base Controller - In order for each player to use any base module, they must have a base controller. Using this, they can claim other modules and they will be automatically linked. When placed, it must be claimed by the player (this will also link in with prop protection and make the controller their prop, if it isn't already). For gamemodes like DarkRP, it will attempt to automatically claim the entity for the player who purchased the entity when spawned via F4.

Module - Alarm (Class: alydusbasesystems_module_alarm) - The alarm module is a manually triggerable alarm, it is controlled by the base controller. When an alarm is enabled, it will loop a 'intruder' type alarm/warning - until disabled. There is an additional Wiremod output to this module, which outputs the status of the alarm (0: Disabled - 1: Enabled).

Module - Searchlight (Class: alydusbasesystems_module_searchlight) - This module will automatically look at any players/NPCs near it. It will disable when destroyed, or when it is held by a physgun.

Module - Camera (Class: alydusbasesystems_module_camera) - The camera module is a remotely accessible camera, mountable on any angle. Despite the angle the camera is placed, the display will always be relative to the horizon (flat to the ground). This allows you to mount cameras to the ceilings and walls, and the display will be unaffected, but the position will still be a benefit. To view a camera, press the camera uplink button on the base controller when in the camera system mode. The controls for this camera uplink mode will be visible at the bottom of your screen. If you are viewing a camera and you take damage, the camera gets destroyed, you get arrested/set wanted (darkrp) you will be forced to exit the camera uplink view.

Module - Door Servo (Class: alydusbasesystems_module_doorservo) - The door servo module is a servo that attaches to nearby doors automatically, allowing the base controller to remotely lock and unlock any doors near any door servo modules. This is useful for locking any doors to your base. This works with the DarkRP lock/unlock keys weapon.

Module - Gun Turret (Class: alydusbasesystems_module_gunturret) - This turret is a fully automatic minigun, loaded default with 350 bullets. The turret will priotise attacking players over NPCs and it will only consider attacking NPCs which have a negative 'relationship' (hostile) to the player. This prevents the turrets killing friendly NPCs. If you would like to whitelist a player not to attack, the addon uses the CPPI (Common Prop Protection Interface) system to get the owners 'friends' or 'buddies'. Install a prop protection system like Falco's Prop Protection System[github.com], Simple Prop Protection or Nadmod Prop Protection, and add your friend as a buddy.

Module - SAM Turret (Class: alydusbasesystems_module_samturret) - This SAM (surface-to-air) turret is a fully automatic anti-vehicle turret. It will only attack vehicles which are not owned by the player (owner of the base controller). This also links in with CPPI, so it will not attack your friend's vehicles. Examples of vehicles are seats and WAC Aircraft.

Has something similar been suggested before? If so, why is your suggestion different?:
Nope

Possible Positives of the suggestion (At least 2):
Bring a lot more to the base's defences and would be more practical and effective, the cameras on the server or rarely used on the server due to its accessibility and effectiveness

This would bring a lot more detail and contrast to the current server's base systems than it would realistically.


Possible Negatives of the suggestion:
It would be harder to infiltrate for players
Possibly too much for the server to handle


Based on the Positives & Negatives, why should this suggestion be accepted:
In all honesty, it would be a waste not to have these types of materials waiting to be used in the palm of your hand that could improve attention to detail and realism to the server. Over time things would improve and would need something new, this could be a big step toward making it realistic. It does sound like I'm just yapping but I'm just saying what I think, it is quite a heavy addon from looks but maybe it could be worked around. I am not sure or knowledgeable of how this works but in the end, Its an opportunity

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