What does this suggestion change/add/remove:
giving the scrap trader a 'refill ammo' purchase for something like 200 scrap (for refilling medkits and gun ammunition)
Possible Positives of the suggestion (At least 2):
makes medkits more usable for d-class (once you use the 2 bandages and 3 heals you have to ESCAPE to refill them)
makes dropping weapons less annoying (the amount of times you have no ammo after a sweep gets very irritating)
Possible Negatives of the suggestion:
could make d-class a little harder to deal with
might take dev time to implement
d-class probably won't survive long enough to use up all their ammo lol, in which case just give us a way to refill our medkits somehow
Based on the Positives & Negatives, why should this suggestion be accepted:
i just want some way to refill my medkit after using up all the charges and ammo refills are the only current way as far as i know
giving the scrap trader a 'refill ammo' purchase for something like 200 scrap (for refilling medkits and gun ammunition)
Possible Positives of the suggestion (At least 2):
makes medkits more usable for d-class (once you use the 2 bandages and 3 heals you have to ESCAPE to refill them)
makes dropping weapons less annoying (the amount of times you have no ammo after a sweep gets very irritating)
Possible Negatives of the suggestion:
could make d-class a little harder to deal with
might take dev time to implement
d-class probably won't survive long enough to use up all their ammo lol, in which case just give us a way to refill our medkits somehow
Based on the Positives & Negatives, why should this suggestion be accepted:
i just want some way to refill my medkit after using up all the charges and ammo refills are the only current way as far as i know