What does this suggestion change/add/remove:
Enable everyone to be able to arrest and unarrest people, but only ISD get to arrest people instantly, and Investigator+ get to unarrest instantly - For every other unarrest case, implement a mechanic that involves having to remove the arrested individual from the cell and/or fulfil some other kind of condition to remove the arrested state. In the case of non-ISD arrests, make it an extremely involved and easily interruptible non-instant mechanic as a way to mitigate potential abuse.If opening up arrests to everyone is too daunting, then consider it as just a potential GM tool instead.
Has something similar been suggested before? If so, why is your suggestion different?:
This is the direct opposite of a currently active suggestion seeking to limit unarrest permissions - That suggestion comes from a US server-based perspective of ISD being seen as too mingy and abusive with arrests; This suggestion is based on the fact that I think fire is pretty and more things should be aflame so that I can watch the pretty burning lights....Oh, and also formalising what I said in response to that thread into an actual suggestion, because I'm curious if there's anything there.
Possible Positives of the suggestion (At least 2):
- + Slightly more immersive arrests/unarrests
- + A more flexible and accessible arrest system enables more potential RP scenarios - Or at the very least, GM-led Events that could interact with the system
Possible Negatives of the suggestion:
- - False arrests become too annoying to undo (Although RDA is against the rules anyway - Staff should have access to instant unarrests for this purpose)
- - Issues/bugs with arrest implementation causing people to be able to escape arrest when they otherwise shouldn't be
- - Abuse
- - Development time & effort
- - 073 Buff (As part of 'everyone else' he would be allowed to make arrests)
Based on the Positives & Negatives, why should this suggestion be accepted:
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Senior Game Master