What does this suggestion change/add/remove:
[Consider changeing the under used Marder and K16 to create a rocket-propelled artillery, akin to the KV Technical S8 rocket, but with medium speed and offensive power comparable to the Marder or K16. Additionally, implement options to switch to Anti-Tank (AT) and anti infantry missiles, with the AT missiles featuring a short range, for instance, from a village to an airfield.]
Has something similar been suggested before? If so, why is your suggestion different?:
[maybe]
Possible Positives of the suggestion (At least 2):
will expand on stratergies and turn the under used almost useless k16 and marder into a asset
Possible Negatives of the suggestion:
[-dev time but with frogger back possible
-if not balanced right may be useless or overpowered]
[Consider changeing the under used Marder and K16 to create a rocket-propelled artillery, akin to the KV Technical S8 rocket, but with medium speed and offensive power comparable to the Marder or K16. Additionally, implement options to switch to Anti-Tank (AT) and anti infantry missiles, with the AT missiles featuring a short range, for instance, from a village to an airfield.]
Has something similar been suggested before? If so, why is your suggestion different?:
[maybe]
Possible Positives of the suggestion (At least 2):
will expand on stratergies and turn the under used almost useless k16 and marder into a asset
- Player Engagement: The ability to switch between different missile types could increase player engagement, as they'd need to adapt their tactics to the situation at hand.
- Diversified Gameplay: This suggestion introduces new artillery and missile options, enhancing the variety of tools available for players to experiment with and strategize.
Possible Negatives of the suggestion:
[-dev time but with frogger back possible
-if not balanced right may be useless or overpowered]