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**[Change Request]**
**Proposal:**
1. Adjust the mastery reward not grant 1,000 more RPG ammo.
2. Limit RPG ammo to 2 rounds per person.
3. Modify RPGs to only cause damage on direct hits, eliminating splash damage, with a direct hit dealing 2,000 damage.
4. Restrict anti-armor roles to 1 per standard regiment and 2 for armored regiments.
5. Prevent grenades from damaging armored vehicles. This change is suggested to address situations where players can exploit the mechanics by, for example, jumping out of a crashing helicopter to land on a burning artillery vehicle and destroying it with 100 nades gained via mastery-granted grenades.
**[Has something similar been suggested before? If so, how is this different?]**
- Not sure if a similar suggestion has been made.
**[Possible Positives of the Suggestion (At least 2):]**
1. **Enhanced Gameplay Balance:** Limiting RPG ammo and restricting its effectiveness to direct hits would encourage more strategic use of RPGs, reducing spam and increasing the skill required to effectively engage armored targets.
2. **Improved Role Specialization:** Restricting anti-armor roles per regiment would encourage a more diverse set of roles within regiments, promoting teamwork and coordination in tackling armored threats.
**[Possible Negatives of the Suggestion:]**
- Potential balancing adjustments may be necessary to ensure that RPGs and anti-armor roles remain viable without being overpowered or underpowered.
**[Based on the Positives & Negatives, why should this suggestion be accepted?]**
- This suggestion should be accepted as it aims to improve the overall balance and realism in gameplay. By making RPGs more skill-based and limiting the use of anti-armor roles, the gameplay experience can become more engaging and fair for all players. Additionally, preventing grenades from damaging armored vehicles would prevent unrealistic exploits, further enhancing the strategic depth of the game.
---
**[Change Request]**
**Proposal:**
1. Adjust the mastery reward not grant 1,000 more RPG ammo.
2. Limit RPG ammo to 2 rounds per person.
3. Modify RPGs to only cause damage on direct hits, eliminating splash damage, with a direct hit dealing 2,000 damage.
4. Restrict anti-armor roles to 1 per standard regiment and 2 for armored regiments.
5. Prevent grenades from damaging armored vehicles. This change is suggested to address situations where players can exploit the mechanics by, for example, jumping out of a crashing helicopter to land on a burning artillery vehicle and destroying it with 100 nades gained via mastery-granted grenades.
**[Has something similar been suggested before? If so, how is this different?]**
- Not sure if a similar suggestion has been made.
**[Possible Positives of the Suggestion (At least 2):]**
1. **Enhanced Gameplay Balance:** Limiting RPG ammo and restricting its effectiveness to direct hits would encourage more strategic use of RPGs, reducing spam and increasing the skill required to effectively engage armored targets.
2. **Improved Role Specialization:** Restricting anti-armor roles per regiment would encourage a more diverse set of roles within regiments, promoting teamwork and coordination in tackling armored threats.
**[Possible Negatives of the Suggestion:]**
- Potential balancing adjustments may be necessary to ensure that RPGs and anti-armor roles remain viable without being overpowered or underpowered.
**[Based on the Positives & Negatives, why should this suggestion be accepted?]**
- This suggestion should be accepted as it aims to improve the overall balance and realism in gameplay. By making RPGs more skill-based and limiting the use of anti-armor roles, the gameplay experience can become more engaging and fair for all players. Additionally, preventing grenades from damaging armored vehicles would prevent unrealistic exploits, further enhancing the strategic depth of the game.
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