Denied Attachment Freedom

This suggestion has been denied and will not receive development.
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What does this suggestion change/add/remove:

Firstly, revert this change:
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Then for everything and anything else in the armoury attachments screen, enable all slots for every weapon where possible, then for every slot, enable everything that would be available to put in that slot, for that weapon.

So for example, all of the foregrips you could put on a two-handed rifle? Let us put those on handguns. Or LMGs. Or matadors. Or grenades! Rinse and repeat for every slot type.

Optionally, also consider adding a premium for attachments that "should not reasonably be able to attach to that thing" or whatever other at-the-point-of-attachment drawback is deemed appropriate for doing something like say, putting a suppressor on a grenade.

ALTERNATIVELY -
Although it would be nice if this were accessible to regular players in some form (and that is the primary intent of the suggestion), in the interest of providing an actual constructive idea with long-term usefulness for the server, consider making this a feature unavailable to regular players and only available to GMs for event purposes - Expanding the arsenal of potential anomalous weaponry and such, could make for interesting events if fun effects come out of it.

Has something similar been suggested before? If so, why is your suggestion different?:
Exceedingly unlikely.

Possible Positives of the suggestion (At least 2):

  • + The community will have lots of fun putting things like 16x scopes on pistols and suppressors on grenades and goofing around with them, even if they have no actual effect on gameplay

  • + Flexible and wider array of 'anomalous weapons' that could be used for event purposes

  • + Weapon attachments serve more purpose

  • + "Anomalous weapons" with unusual attachments could be something normally forbidden for use by low-clearance combatants IC via the FLC (UK)/CoC(/E) (US), potentially creating a bit more RP for ISD?

Possible Negatives of the suggestion:

  • - Development time and effort, including any potential balancing

  • - Abuse? (...Please explain to me how you abuse a suppressed grenade or matador)

  • - Unforeseen issues such as bugs or exploits that may cause major playability/balance issues when this is interacted with

  • - Doesn't make a lot of sense outside of the context of anomalous weaponry

Based on the Positives & Negatives, why should this suggestion be accepted:

So hear me out on this one. Do you remember in Metal Gear Solid V: The Phantom Pain, where for a brief period of time before it was patched, we could do wacky things like put suppressors on grenades and rocket launchers?:
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Let us do that on CN. Please. I'm begging you. This would be really cool. And while I appreciate that this wouldn't make sense in every context, this could potentially create interesting "anomalous weaponry" style guns achievable without having to add more weapon assets.
 
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