What does this suggestion change/add/remove:
Has something similar been suggested before? If so, why is your suggestion different?:
not that i know of
Possible Positives of the suggestion (At least 2):
[
Possible Negatives of the suggestion:
Based on the Positives & Negatives, why should this suggestion be accepted:
[While this change won’t completely fix helicopters, it could significantl impact gameplay for infantry and vehicle regiments, including the JAF/17thar/isaf/sas. Balancing helicopter mechanics ensures a fair and engaging experience across the board.]
also remove stratigic map from cc no one uses it and causes loads of lag or give it a use cant make another suggestion yet
- Fire Rate:
- Slowing down the fire rate on helicopters like the CAIC and the Euro could impact gameplay better for ground keep in mind this is to match the nato helicopters.
- Consider adjusting fire rates to maintain a balance between realistic and engaging gameplay.
- the blackfoot fire rate should be left alone as they only have one of them but all helis than that should have a slower fire rate so ground targets dont get one taped bombed.
- Handling:
- Ensuring handling across the natos counter part is fair
- If the Euro’s handling matched the Viper, it would create a better experience.
- Factors like responsiveness, stability, and maneuverability should be balanced compaired the two regiments possibly speak to both regiments in a meeting but make sure the helis fire rate and handleing is fair against ground targets.
Has something similar been suggested before? If so, why is your suggestion different?:
not that i know of
Possible Positives of the suggestion (At least 2):
[
- Anti-Air Balance:
- Slowing down fire rates on helicopters like the CAIC and the Euro could enhance anti-air gameplay.
- By reducing the rate of fire, helicopters won’t dominate the skies, allowing ground-based anti-air defenses a fighting chance.
- This change prevents helicopters from bombing targets out of view distance too quickly.
- Ground Combat Balance:
- Ensuring fairness in helicopter vs. ground combat is essential.
- Adjusting handling characteristics, responsiveness, and stability can level the playing field.
- Pilots should face challenges when engaging ground targets, promoting strategic gameplay. ]
Possible Negatives of the suggestion:
- sadmin work load
- air regiments may not like that they cant destroy ground as easy as they do and changeing the waroutcome massively
Based on the Positives & Negatives, why should this suggestion be accepted:
[While this change won’t completely fix helicopters, it could significantl impact gameplay for infantry and vehicle regiments, including the JAF/17thar/isaf/sas. Balancing helicopter mechanics ensures a fair and engaging experience across the board.]
also remove stratigic map from cc no one uses it and causes loads of lag or give it a use cant make another suggestion yet
Last edited:
Upvote
-4