Denied Base raid revamp

This suggestion has been denied and will not receive development.
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What does this suggestion change/add/remove:
[Response here] reduce the ammount of vechiles allowed in a base raid this is to let people without tank/ AT have fun also less lag so no power point presetation war. Also to balance this out heli's will be reduced to.

Has something similar been suggested before?:
[Response here]
i dont know
Possible Positives of the suggestion (At least 2):
[Response here] less lag / crashing more fun for people (both sides)

Possible Negatives of the suggestion:
[Response here] people will say that tanks are neccesarry to win but it istn just some well placed people in CC's and you can hold it fine

Based on the Positives & Negatives, why should this suggestion be accepted:
[Response here] makes base raid possible to win
 
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Farrah

Active member
Jan 21, 2023
20
2
21
- Support

The thing is that you're storming a fortress size base. Every vehicle is going to be on standby and if one goes down, 2 more show up. It requires a fuck ton of coordination to even whittle down their defences. So far, we may have lost a lot of vehicles, but those two Boxer GMGs were playing big brain move.
 
May 14, 2022
62
11
91
-support
What Farrah said is true, Base raids aren't meant to be easy as it's like storming a castle, you think defenders are going to open the gates and say to attackers "Come on in, kill us, and take our gold as you please" no they going to hunker down and defend to the last man and to win a Base raid should have total victory feel to it.

It was tough and hard, we fight till the end but we won/lost the base raid and it was the hardest fight we had to do.
That is how base raids should feel like because we are kicking them off the map aka forcing a retreat lore-wise but restarting the map game-wise.
 

Farrah

Active member
Jan 21, 2023
20
2
21
-support
What Farrah said is true, Base raids aren't meant to be easy as it's like storming a castle, you think defenders are going to open the gates and say to attackers "Come on in, kill us, and take our gold as you please" no they going to hunker down and defend to the last man and to win a Base raid should have total victory feel to it.

It was tough and hard, we fight till the end but we won/lost the base raid and it was the hardest fight we had to do.
That is how base raids should feel like because we are kicking them off the map aka forcing a retreat lore-wise but restarting the map game-wise.

Not only that. When a BR is coming, defenders will literally throw everything at you to bleed time and the Attacker has to overcome it or force a retreat. That's why 3 BRs recently have ended in no victory for the attackers because you may be miles away and having to run to their base, they're just 1 meter away from killing you.
 
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