What does this suggestion change/add/remove:
Has something similar been suggested before? If so, why is your suggestion different?:
I Tried looking for some, but couldn't find any prior suggestions. I’m sure there might be some lost to time though
Possible Positives of the suggestion (At least 2):
Possible Negatives of the suggestion:
Based on the Positives & Negatives, why should this suggestion be accepted:
Starting with the door changes. The biohazard doors are generally really useful. THough they have 2 major issues. 1 - Being durable. They are basically paper for 008-2 instances. And for any other scp, they are even weaker. And 2 - Detection radius. They close AFTER the biohazard walks pass it. Kinda defeating the whole point of a "quarantine door” is to PREVENT the biohazard from getting past it, so its really only logical to increase the range of detection on them.
With the change of hells gate (the bulk door right outside of 008 CC) , it is technically a bulk head door. Which 008-2 instances are unable to break, I don’t see why they can break that one. Even if its to allow instances to kinda take control should a test go horribly wrong. Them being trapped inside the CC either way would be catastrophic as every second behind the door is just more spores developing. The instances would have a fair chance just without being able to roam all of LHCZ.
Finally, The changes to the biohazard unit & adding the Decon foam to dispensers. For such a vital part of the breach being spore removal. The foundation is genuinely really… unprepared as currently only 7 people maximum even posses a foam tool. (2 SCUs, 2 BIO hazards, and 3 containment specs). Arguably, the biohazard specialists who are fully immune to 008, should possess the infinite foam tool, as it fits their role and would be a realistic tool for them to have.
Dispensers being given the regular foam tool requiring a cl 3 would allow greater use for the Decontamination vats as there would be a greater number of people who would require them. There would be no concern for it being an info breach as its simply just a tool that sprays foam without any mention of its use for spores. During a breach information can properly be debriefed over comms to quickly tell Cl3 personnel on how to properly use it.
I don't believe any of these changes would really fully prevent a breach, just at least give Foundation a fighting chance before UN / ERT deployment.
In summary, I believe these changes would benefit the foundation but also just server health by allowing the foundation to be slightly more prepared in the case of an 008 breach and hopefully have a fighting chance with the breach before ERT / UN assistance arrives. Being able to “hold your ground” for a little longer than usual
- The E-11 “Biohazard specialist” is given a Decontamination foam gun with infinite spray (Currently only possessed by ERT and the Osuit) They are an official “Biohazard” unit, and are vital in 008 breaches in clearing spores.
- The regular "decontamination foam” is purchasable in the dispensers as a Cl 3 - This is NOT an info breach as regular site staff would not know whats its used for, but during a breach. Instructions on how to properly utilize the tool can be debriefed over comms. This would also go off of the biohazards getting endless foam, people would still have to place down the "Decontamination foam vat” given to SCUs and Biohazard specialists to ensure regular people do not run out.
- The bulk door in front of 008 CC - (Known as Hells gate on the US, Garden Blast door on UK) should be UNBREAKABLE by 008-2 instances. It is a BULK door, and for some reason the instances are able to break it with easy, unlike other blast / bulk doors where instances are unable to break them at all
- Slight change to the bio doors. The biodoors should close… BEFORE the instance passes them. The whole point of a “quartine door” is to PREVENT an instance from getting past it. Not, passing it, THEN the door closes. Its detection of an instance should be greatly increased.
- Buff in health / resistance for the other biodoors, especially for the ones in EZ. 008-2 instances can easily solo shred them, kind of making them pointless outside of denying them access into certain areas for around a minute or two.
Has something similar been suggested before? If so, why is your suggestion different?:
I Tried looking for some, but couldn't find any prior suggestions. I’m sure there might be some lost to time though
Possible Positives of the suggestion (At least 2):
- “Realism” in the sense that the foundation is actually more properly equipped to handle an 008 outbreak (Referring to the biohazard specialist and foam change)
- Logical for the door changes. 008-2 instances are unable to break bulk doors.. So it doesn't make sense that they can break the one outside protecting the chamber in which its contained. And furthermore, the biodoors actually closing PRIOR to the instance passing just makes them more useful and genuinely can contain the breach or at least hold it in certain areas for much longer.
- The buff to the biodoors would also have the same effects mentioned above.
Possible Negatives of the suggestion:
- Foundations' ability to contain 008 outbreaks / prevent them from getting out of hand could be to quick. Though I doubt this and ill explain more below.
Based on the Positives & Negatives, why should this suggestion be accepted:
Starting with the door changes. The biohazard doors are generally really useful. THough they have 2 major issues. 1 - Being durable. They are basically paper for 008-2 instances. And for any other scp, they are even weaker. And 2 - Detection radius. They close AFTER the biohazard walks pass it. Kinda defeating the whole point of a "quarantine door” is to PREVENT the biohazard from getting past it, so its really only logical to increase the range of detection on them.
With the change of hells gate (the bulk door right outside of 008 CC) , it is technically a bulk head door. Which 008-2 instances are unable to break, I don’t see why they can break that one. Even if its to allow instances to kinda take control should a test go horribly wrong. Them being trapped inside the CC either way would be catastrophic as every second behind the door is just more spores developing. The instances would have a fair chance just without being able to roam all of LHCZ.
Finally, The changes to the biohazard unit & adding the Decon foam to dispensers. For such a vital part of the breach being spore removal. The foundation is genuinely really… unprepared as currently only 7 people maximum even posses a foam tool. (2 SCUs, 2 BIO hazards, and 3 containment specs). Arguably, the biohazard specialists who are fully immune to 008, should possess the infinite foam tool, as it fits their role and would be a realistic tool for them to have.
Dispensers being given the regular foam tool requiring a cl 3 would allow greater use for the Decontamination vats as there would be a greater number of people who would require them. There would be no concern for it being an info breach as its simply just a tool that sprays foam without any mention of its use for spores. During a breach information can properly be debriefed over comms to quickly tell Cl3 personnel on how to properly use it.
I don't believe any of these changes would really fully prevent a breach, just at least give Foundation a fighting chance before UN / ERT deployment.
In summary, I believe these changes would benefit the foundation but also just server health by allowing the foundation to be slightly more prepared in the case of an 008 breach and hopefully have a fighting chance with the breach before ERT / UN assistance arrives. Being able to “hold your ground” for a little longer than usual