I hate the way cyanide and bleach work
Suggestion about the current bleach and cyanide system
Suggestion about the current bleach and cyanide system
What does this suggestion change/add/remove
This suggestion makes cyanide and bleach, instead of instakilling, damage you slowly and kill you over the course of a few seconds to a minute. Cyanide would be faster than bleach to preserve its value and use.
Additionally, you could save someone who used cyanide or bleach by injecting them with an antidote.
Has something similar been suggested before? If so, why is your suggestion different?
I don't believe so.
Positives of the suggestion
Realism
The current system of "drop dead with a funny noise" looks stupid to be honest. It would be far more realistic for it to do damage to you slowly with a guaranteed death.
Counterplay
Making bleach and cyanide both take longer to kill someone and have a way to prevent death from them by use of an antidote prevents the "get out of rp free card" way that they are currently used.
Risk
High value targets will no longer be able to do self-endangering things without risk because they can just press C when things don't go their way.
Possible Negatives of the suggestion:
Balancing
This could be hard to balance, and people might stop using bleach and cyanide.
Kidnapping
Kidnapping would be far easier, of course, though I personally don't see this as a downside as this goes both ways. A kidnapped CI/GOC has to wait the same amount of time to die to bleach / cyanide as a kidnapped O5.
Based on the Positives & Negatives, why should this suggestion be accepted:
In its current state, bleach and cyanide are mostly used as RP killers. What I mean by this is they are used when one does not want to partake in the particular type of roleplay that will occur if they don't take bleach or cyanide.
Sometimes, this is good, I don't deny that. No one wants to - or benefits from - 30 minutes of mindless hostage negotiation "RP".
However, the way Bleach and Cyanide are currently used is in my eyes almost FearRP-breaking. Bleach and Cyanide are eaten by high value targets at the slightest hint of a potential kidnapping.
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