What does this suggestion change/add/remove:
Remove/prevent instances like 427-2 from freezing the breach queue timer since it detects them as active breaches
Has something similar been suggested before? If so, why is your suggestion different?:
Im not sure probably not?
Possible Positives of the suggestion (At least 2):
This allows for breach queue timers to decay at its intended speed instead of constantly freezing because someone decided to turn into a zombie and hide somewhere in the foundation.
Also good because it lets you wait less time without doing anything as scp and doesnt really damage anyone besides giving E11 some work and other combatives who decide to help in the breach.
Possible Negatives of the suggestion:
Im not sure i can see the negatives? The time would remain the same just not freezing ACTUAL SCPs waiting in queue.
Based on the Positives and Negatives, why should this suggestion be accepted:
In general, this doesn't affect anyone besides the people who hop on SCP every now and then, and its kinda frustrating how people can turn themselves into zombies and either hide or take an unbelievable amount of time to get cured/terminated harming the playtime of SCPs.
Remove/prevent instances like 427-2 from freezing the breach queue timer since it detects them as active breaches
Has something similar been suggested before? If so, why is your suggestion different?:
Im not sure probably not?
Possible Positives of the suggestion (At least 2):
This allows for breach queue timers to decay at its intended speed instead of constantly freezing because someone decided to turn into a zombie and hide somewhere in the foundation.
Also good because it lets you wait less time without doing anything as scp and doesnt really damage anyone besides giving E11 some work and other combatives who decide to help in the breach.
Possible Negatives of the suggestion:
Im not sure i can see the negatives? The time would remain the same just not freezing ACTUAL SCPs waiting in queue.
Based on the Positives and Negatives, why should this suggestion be accepted:
In general, this doesn't affect anyone besides the people who hop on SCP every now and then, and its kinda frustrating how people can turn themselves into zombies and either hide or take an unbelievable amount of time to get cured/terminated harming the playtime of SCPs.
Donator
Game Master