Rule Suggestion Bring /Roll 100 for Interrogation Questions

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Apr 9, 2023
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I wrote this at 5am with no sleep soo apologies if there is any spelling errors

What does this suggestion change/add/remove:
This rule suggestion will bring /roll 100 for Interrogation questions soo that when kidnapped, The Victim is still given the chance to not have to give any information to the enemy faction. This /roll 100 mechanic for interrogating should apply to anything relating to gathering information on the enemy faction E.g. Codenames, Codewords, and Door Codes. They would be able to ask 4 /roll 100 questions and after that the rest of the answers is under the discretion of the kidnapped player and also depending on the RP scenario E.g. The Killing of a high rank, Threats of great reason to give an answer. The same question cannot be asked twice. These rules can be shifted and I'm happy to hear other people's opinions on possible other methods of perfecting this rule suggestion.

Has something similar been suggested before? If so, why is your suggestion different?:
I have not seen any type of suggestion similar to this soo I would assume this is the first.

Possible Positives of the suggestion (At least 2):
This would give a 50/50 chance to each side for either giving or not giving answers about their faction when being interrogated.

I believe this would give more fair and balanced RP for each side compared to the entire situation being left one sided.


Possible Negatives of the suggestion:
some people may not enjoy that gathering information would be luck base making gathering info possibly harder.

This would conflict with the interrogation rules that we have now and possible future development work, meaning it would need to have some time to plan out.


Based on the Positives & Negatives, why should this suggestion be accepted:[Response here]
A small change such as this I believe would make an outstanding impact to the roleplay on the server giving more exciting and thrilling moments for players figuring out whether if they are going to be able to get the good information on their enemy.
 
I will give my two negatives of this, although I don't hate the idea and think it will push people slightly away from the "winners mentality":

1. Extreme questions - Allowing this allows you to ask basically whatever question you want, and have a 50/50 chance to get a truthful answer, this shouldn't be the case. If a question is insane enough then the person being tortured should be attempting to lie assuming it is reasonable in RP to do so, giving wrong information and what not. To force them to give over information makes me feel eh.

2. Accuracy Knowledge - I ask my question and roll a 100, I get "96/100" and I instantly know the answer will be right. That isn't something I should know, each answer should be unknown and mysterious on how correct it is - if I know certainly that one thing is 100% true it not only strengthens it but also makes it less fun.
 
-Support
I do miss this system, but I understand why it was changed to the current one. I honestly think there should be content for this - I was about to tangent into a whole idea, but as I thought about it, it'd be better made into its own suggestion. So thanks for the suggestion idea, I guess Nvm, it's kinda dumb actually
 
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