What does this suggestion change/add/remove:
Buffing SCP 173 in 1 of the following ways
1. make it a CL4 hack for CI to breach him more often
2. make his breach automatically or have a very high chance to turn off the lighting system.
Has something similar been suggested before? If so, why is your suggestion different?:
Couldn't find any suggestion like this.
Possible Positives of the suggestion (At least 2):
makes 173 breaches feel more scary
Makes 173 get breached more and seems more appealing as a raid option
Possible Negatives of the suggestion:
Lights going out might give 173 too big of a advantage.
Based on the Positives & Negatives, why should this suggestion be accepted: The suggestion gives a 173 a long needed buff while also keeping it fair. Lights going out during a 173 breach while annoying can be countered very easy by using NVGs or flashlights. Allowing for good counter play if foundation is working well while 173 also gets a small chance to cause as much damage before anyone can stop it.
Buffing SCP 173 in 1 of the following ways
1. make it a CL4 hack for CI to breach him more often
2. make his breach automatically or have a very high chance to turn off the lighting system.
Has something similar been suggested before? If so, why is your suggestion different?:
Couldn't find any suggestion like this.
Possible Positives of the suggestion (At least 2):
makes 173 breaches feel more scary
Makes 173 get breached more and seems more appealing as a raid option
Possible Negatives of the suggestion:
Lights going out might give 173 too big of a advantage.
Based on the Positives & Negatives, why should this suggestion be accepted: The suggestion gives a 173 a long needed buff while also keeping it fair. Lights going out during a 173 breach while annoying can be countered very easy by using NVGs or flashlights. Allowing for good counter play if foundation is working well while 173 also gets a small chance to cause as much damage before anyone can stop it.
Resources Team