What does this suggestion change/add/remove:<br>[Changes to weapons given: AKM is changed to AR-15, AKS-74u is changed to Colt M4 9mm, M1 Garand is changed to DB Shotgun(changed to 500 scrap), sell full body armor in dealer replacing one of the misc. items, add RPK-74M costing 2000 scrap. Add choice to spawn in Showers or Class-D Spawn. Give Scout and Brute prokolot on spawn]<br><br>Has something similar been suggested before? If so, why is your suggestion different?:<br>[If any have been suggested before I doubt mine changes anything.]<br><br>Possible Positives of the suggestion (At least 2):<br>[Class-D have a better fighting chance against combatives using LMGs, Energy Weapons, Snipers. Foundation Combatives have a much more formidible threat to defend against.]<br><br>Possible Negatives of the suggestion:<br>[Slight chance changes will make Class-D overpowered during riots]<br><br>Based on the Positives & Negatives, why should this suggestion be accepted:<br>[It should be accepted because one thing I've noticed during riots is that our fighting chance is instantly shut down because of combatives using energy weapons and PKMs from 914s. This would help Class-D mains to go and have fun against Foundation personnel. The weapon changes would be an improvement from the slow firing AKM to a decent ROF rifle like the AR-15 and a more better smg like the Colt M4 9mm and we don't have a shotgun yet so that'd be fun. The reason I added the option to spawn in showers is because whenever sweeps occur they instantly go for the showers so they cant get guns and riot and I feel like that's unfair as a whole and we should we giving D-Class a better chance. And the reason for prokolot being added as as spawn in weapon for Scout and Brute classes is because they're special roles so they should have something better than a bayonet. ]
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