Denied Buff E-11 !

This suggestion has been denied and will not receive development.
Status
Not open for further replies.
What does this suggestion change/add/remove:
Buffs E-11, either through a Speed Boost, Loadout change, or Health Boost(preferably all of the above!)

The reason SCP Breaches are so damaging and last for so long is because theres no E-11 to focus on SCPs; Nu7 often times get called to do the work of E-11. Most of Nu7 is complaining about this issue, and so is most of the server(though they blame SCP breaches). E-11 have to run from HCZ every life, which can take minutes even in the best scenarios, only to be 2-3 shot and repeat.

Thats why E-11 hasnt had activity for a long time, not through the fault of it's COs or NCOs, but because the MTF itself is poorly balanced and not fun to play(in my opinion), and genuinely is becoming a negative for other MTF.

Has something similar been suggested before? If so, why is your suggestion different?:
Yes;
My suggestion differs in the fact the Typhoon-12 was nerfed for a job that no longer exists, and it takes E-11 ages just to get a Mk8 or M249, when a DEA Senior Agent gets that AND a different loadout with sticky grenades on spawn.

Possible Positives of the suggestion (At least 2):
E-11 becomes more playable
SCP Breaches become less damaging or long-lasting
Less stress placed on Nu-7, A-1, and O-1


Possible Negatives of the suggestion:
Development time maybe
CI or GOC might complain that E-11 is too strong
E-11 might take over the server


Based on the Positives & Negatives, why should this suggestion be accepted:
E-11 really needs a buff of some kind, through either a speed buff or health buff, or a loadout update or change that buffs or swaps some of the weapons out from E-11. Theres no reason the Typhoon-12 needs to be nerfed still even though it was nerfed for a role that no longer exists(fuck containment specialist fr).
 
Last edited:
  • Like
  • Haha
Reactions: ||| and Kevin Ki

Jack "Fubar" Daniel

Trial Game Master
Trial Game Master
Feb 10, 2023
93
15
41
+/- support, speed and health boosts are not needed, weapons are ok, good for fighting scp. give e-11 lcz spawn so it doesnt take 10 minutes to get out of hcz. you also have to think about ci too, if you were to have e-11 with extra perma health and speed with new weapons would just make hcz raids unbearable for them.
 
  • Like
Reactions: |||
-support

What makes you think that giving an entire MTF more health by default or giving them increased runspeed is a good idea? It would just make it extremely unbalanced for any other factions or group. I don't see an issue with buffing the E-11 containment unit job, by giving it better equipment or something like that, but besides I don't think anything major needs to change in regards to E-11's loadout or stats.

Also, if you want runspeed buff, just drink potent? That's literally why its on the server in the first place lmao.
 
Last edited:
-support

What makes you think that giving an entire MTF more health by default or giving them increased runspeed is a good idea? It would just make it extremely unbalanced for any other factions or group. I don't see an issue with buffing the E-11 containment unit job, by giving it better equipment or something like that, but besides I don't think anything major needs to change in regards to E-11's loadout or stats.
My balance proposal was as follows:

Either A)
Buff the Health OR Runspeed of E-11 as they spawn DEEP INSIDE HCZ; as if CI are attempting to breach HCZ SCPs they need a challenge, and since E-11 can ONLY spawn inside HCZ, the extra health lets the last longer fighting SCPs, or the extra runspeed allows them to get back into the fight FASTER.

Or B)
Give them an alternative spawn in LCZ where they used to spawn so they can maintain presence while there are breaches.

Look at it this way:
Why play E-11 when I can get the same or BETTER weapons, FASTER on DEA, Nu7, or GSD, while respawning CLOSER to the breach or fight?

Thats why I made this suggestion, not because I want CI to have less fun, but because its actually starting to ruin the fun of Nu7, DEA, and the other MTFs, while ensuring E-11 is not fun at all.

Honestly? I'd rather give them the extra spawn AND another buff, because the Typhoon-12 is dog shit which basically nullifies the CSG job. Its also the reason E-11 has low-pop on the US server(mostly because there's no RP and its not fun playing them). You could say theres a lot of issues with XYZZY, but I personally think E-11 NEEDS a buff, at least for the US side.
 
  • Like
Reactions: Kevin Ki
Sorry Kito, but nah, having the only downside as "development time maybe" is a huge tell-tale sign of a poorly thought out suggestion. No speed buffs are needed, no HP buffs are needed, etc...

If they were to consider a buff, it'd have to be both a buff and a nerf. Buff to SCP combat, nerf to human combat. What if they gave guns that had higher recoil, but higher DPS? Rewards skill w/ aiming with damage against SCPs. Or, if they had their own anomaly destruction beam as a special AA that could be authed during Code Blacks to prevent a cycle of uncuffing SCPs over and over.

- Soup as is
 
Jan 2, 2023
1,480
334
21
Sorry Kito, but nah, having the only downside as "development time maybe" is a huge tell-tale sign of a poorly thought out suggestion. No speed buffs are needed, no HP buffs are needed, etc...

If they were to consider a buff, it'd have to be both a buff and a nerf. Buff to SCP combat, nerf to human combat. What if they gave guns that had higher recoil, but higher DPS? Rewards skill w/ aiming with damage against SCPs. Or, if they had their own anomaly destruction beam as a special AA that could be authed during Code Blacks to prevent a cycle of uncuffing SCPs over and over.

- Soup as is
(E-11 is never getting an ADB)
 
Sorry Kito, but nah, having the only downside as "development time maybe" is a huge tell-tale sign of a poorly thought out suggestion. No speed buffs are needed, no HP buffs are needed, etc...

If they were to consider a buff, it'd have to be both a buff and a nerf. Buff to SCP combat, nerf to human combat. What if they gave guns that had higher recoil, but higher DPS? Rewards skill w/ aiming with damage against SCPs. Or, if they had their own anomaly destruction beam as a special AA that could be authed during Code Blacks to prevent a cycle of uncuffing SCPs over and over.

- Soup as is
Fuck no E-11 is not getting an ADB, and they already have the Karma 45. My main suggestion was they need SOMETHING of a buff in terms of speed or HP to fight SCPs if they ONLY spawn in HCZ, or give them an LCZ spawn.

Honestly I wouldnt mind them having higher DPS with higher recoil on the other guns, but the real issue is that the Typhoon-12 is crap, and I can get an M249 and a PW spawn as a Sr. Agent, or do the epic funny and spawn in SS as a SCU and do E-11's job for them. Theres no reason to play E-11 in their current state, even with a grind.

Frankly I'd rather see E-11's slots reduced to 25, and have them get a buff large enough to fight SCPs and be a challenge to CI inside HCZ without being BS. 100%. I play GOIs too. But E-11 right now is a huge push over against CI AND SCPs, and it isnt just a skill issue. E-11's weapons just cant compete right now, and neither can it's spawns, roles, or ranks.

I'd also consider giving EVERY E-11 a containment beam, but they already get that via the beam that spawns in their bunks on cooldown.

Any of these suggestions are just buff suggestion though, Im not gonna ask for E-11 to be further nerfed since they DONT NEED IT.
And I updated the suggestion to include more negatives for you :3
 
Fuck no E-11 is not getting an ADB, and they already have the Karma 45. My main suggestion was they need SOMETHING of a buff in terms of speed or HP to fight SCPs if they ONLY spawn in HCZ, or give them an LCZ spawn.

Honestly I wouldnt mind them having higher DPS with higher recoil on the other guns, but the real issue is that the Typhoon-12 is crap, and I can get an M249 and a PW spawn as a Sr. Agent, or do the epic funny and spawn in SS as a SCU and do E-11's job for them. Theres no reason to play E-11 in their current state, even with a grind.

Frankly I'd rather see E-11's slots reduced to 25, and have them get a buff large enough to fight SCPs and be a challenge to CI inside HCZ without being BS. 100%. I play GOIs too. But E-11 right now is a huge push over against CI AND SCPs, and it isnt just a skill issue. E-11's weapons just cant compete right now, and neither can it's spawns, roles, or ranks.

I'd also consider giving EVERY E-11 a containment beam, but they already get that via the beam that spawns in their bunks on cooldown.

Any of these suggestions are just buff suggestion though, Im not gonna ask for E-11 to be further nerfed since they DONT NEED IT.
And I updated the suggestion to include more negatives for you :3
then no lol
 
-Support for the "Buffs", this suggestion is poorly thought out and you should have checked whether or not there are any reworks in development WHICH THERE ARE, most weapons including the T12 are getting changed, as well as a major loadout update in the future, instead of asking for increased speed which is just insane, and you still have duloxetine. Plus this would cause major balance issues on UK which is doing quite well with E11, and E11 is definitely not "Poorly Balanced" as they have some of the best weapons, at least in my experience. You could always ask your CO's to do more tryouts.

+Support for an alternative spawn if possible, because, both servers need it
 
Status
Not open for further replies.