What does this suggestion change/add/remove:
[Give E-11 weapons that do higher damage to SCPs or a natural dmg reduction, or literally anything]
Has something similar been suggested before? If so, why is your suggestion different?:
[Probably, other than US server being a breach every 30~ minutes followed by a raid and another breach for months now, nothing.]
Possible Positives of the suggestion (At least 2):
[E-11 gains something to make the lemming rush of SCPs less of a horrid experience
Maybe lower the amount of nuke breaches
Actually make E-11 something to fear as a SCP rather than just another gun spraying you down
If it's just a overall buff then it will make E-11 able to actually hold CI off in a area made to let CI breach SCPs easier]
Possible Negatives of the suggestion:
[SCPs (and maybe CI) have to work harder to escape HCZ]
Based on the Positives & Negatives, why should this suggestion be accepted:
[Right now if you just get 8837 or TG out with 076 or 682, you can pretty much guarantee the breach is getting into LCZ or causing a nuke if anymore SCP are out, the SCPs are insanely easy to play, and while fun for the SCP, for anyone else it's a RP stall for 20-30 minutes, or a lemming rush of running from spawn to the scp to get maybe a mag off and be killed.
E-11 is the biggest victim of this lemming rush and it honestly kills the encouragement to play the class or even server. We have seen E-11 go from a regiment able to solidly hold SCPs in HCZ alone, to every breach just being every MTF and Combat Regiment having to go help stop even a 2 SCP breach. Basically defeating the point of E-11.
Giving them literally anything, be it a increase in DMG done per shot with some guns only they get, or a natural DMG reduction from incoming SCP hits (or overall both if not easy or possible in GMOD/LUA) will help in recovering the point of even existing and being the frontline of defense against SCPs, rather than just another body to the SCP K/D.]
[Give E-11 weapons that do higher damage to SCPs or a natural dmg reduction, or literally anything]
Has something similar been suggested before? If so, why is your suggestion different?:
[Probably, other than US server being a breach every 30~ minutes followed by a raid and another breach for months now, nothing.]
Possible Positives of the suggestion (At least 2):
[E-11 gains something to make the lemming rush of SCPs less of a horrid experience
Maybe lower the amount of nuke breaches
Actually make E-11 something to fear as a SCP rather than just another gun spraying you down
If it's just a overall buff then it will make E-11 able to actually hold CI off in a area made to let CI breach SCPs easier]
Possible Negatives of the suggestion:
[SCPs (and maybe CI) have to work harder to escape HCZ]
Based on the Positives & Negatives, why should this suggestion be accepted:
[Right now if you just get 8837 or TG out with 076 or 682, you can pretty much guarantee the breach is getting into LCZ or causing a nuke if anymore SCP are out, the SCPs are insanely easy to play, and while fun for the SCP, for anyone else it's a RP stall for 20-30 minutes, or a lemming rush of running from spawn to the scp to get maybe a mag off and be killed.
E-11 is the biggest victim of this lemming rush and it honestly kills the encouragement to play the class or even server. We have seen E-11 go from a regiment able to solidly hold SCPs in HCZ alone, to every breach just being every MTF and Combat Regiment having to go help stop even a 2 SCP breach. Basically defeating the point of E-11.
Giving them literally anything, be it a increase in DMG done per shot with some guns only they get, or a natural DMG reduction from incoming SCP hits (or overall both if not easy or possible in GMOD/LUA) will help in recovering the point of even existing and being the frontline of defense against SCPs, rather than just another body to the SCP K/D.]