What does this suggestion change/add/remove:
This will bring back the tactical grip that was removed months ago and a well needed buff to suppressors.
Has something similar been suggested before? If so, why is your suggestion different?:
Yes by me 3 years ago, only thing that's different is adding back the grip.
Possible Positives of the suggestion
Actually makes it worth while spending 12k on a attachment without it being a pea shooter
With the tactical foregrip it open a wide variety of more perma weapons that can be used
Possible Negatives of the suggestion
I can see some weapons being very OP if the suppressors are over tuned paired with the grip
dev time? idk if you can just go in and just the value of them on the spot.
Based on the Positives & Negatives, why should this suggestion be accepted
(i double checked the github so if its somewhere i can't see/ in progress just deny this post but i didn't see anything and its been 3 years since this has been accepted.)
This should be accepted because as of now suppressors are useless, the tradeoff of "better spread" doesn't help very much when the stats of some weapons spread is ridiculous like the RPK-16 if you strafe it's just not going to change much while also losing damage in the process. Now other weapons that already have good spread even while strafing could be a problem also if like i said its over tuned. I get all guns aren't supposed to be cookie cutters and im a very good combative so skill isn't the issue but attachments are supposed to make a weapon more viable than it is base and also i don't see why the tactical FG was removed as it gotten a mass negative vote from the community maybe a poll to see if some people wanted to keep it or adjusted to see if its to OP? Besides that im gonna use the stat format from the last post i made about this with some changes .
L1 suppressor -20% dmg , 10% tighten spread
L2 Suppressor -15% dmg, 20% tighten spread
L3 Suppressor - 10% dmg, 25% tighten spread
L4 suppressor - 5% dmg , 45% tighten spread
(Can't remember what the names was so i just used numbers but these are the worse ones)
1st -25% dmg, no spread change
2nd -20% dmg, no spread change
3rd -15% dmg , no spread change
4th -10% dmg, no spread change
These can be used or content team can make buff to them they like but please something needs to happen with these or it's just a waste of content if people only buy them to make the weapons "look cool" and even that's rare
This will bring back the tactical grip that was removed months ago and a well needed buff to suppressors.
Has something similar been suggested before? If so, why is your suggestion different?:
Yes by me 3 years ago, only thing that's different is adding back the grip.
Accepted Thread 'Buff suppressors'
What does this suggestion change/add/remove?
lower the debuff to the damage or change the prices.
Has something similar been suggested before? If so, why is your suggestion different?: I don’t believe this has been suggested before
Possible Positives of the suggestion (At least 2): Will make a true use for suppressors in combat and also a way to save money.
Possible Negatives of the suggestion:I don’t see any negatives to this idea.
Based on the Positives & Negatives, why should this suggestion be accepted: suppressors are overlooked...
lower the debuff to the damage or change the prices.
Has something similar been suggested before? If so, why is your suggestion different?: I don’t believe this has been suggested before
Possible Positives of the suggestion (At least 2): Will make a true use for suppressors in combat and also a way to save money.
Possible Negatives of the suggestion:I don’t see any negatives to this idea.
Based on the Positives & Negatives, why should this suggestion be accepted: suppressors are overlooked...
Possible Positives of the suggestion
Actually makes it worth while spending 12k on a attachment without it being a pea shooter
With the tactical foregrip it open a wide variety of more perma weapons that can be used
Possible Negatives of the suggestion
I can see some weapons being very OP if the suppressors are over tuned paired with the grip
dev time? idk if you can just go in and just the value of them on the spot.
Based on the Positives & Negatives, why should this suggestion be accepted
(i double checked the github so if its somewhere i can't see/ in progress just deny this post but i didn't see anything and its been 3 years since this has been accepted.)
This should be accepted because as of now suppressors are useless, the tradeoff of "better spread" doesn't help very much when the stats of some weapons spread is ridiculous like the RPK-16 if you strafe it's just not going to change much while also losing damage in the process. Now other weapons that already have good spread even while strafing could be a problem also if like i said its over tuned. I get all guns aren't supposed to be cookie cutters and im a very good combative so skill isn't the issue but attachments are supposed to make a weapon more viable than it is base and also i don't see why the tactical FG was removed as it gotten a mass negative vote from the community maybe a poll to see if some people wanted to keep it or adjusted to see if its to OP? Besides that im gonna use the stat format from the last post i made about this with some changes .
L1 suppressor -20% dmg , 10% tighten spread
L2 Suppressor -15% dmg, 20% tighten spread
L3 Suppressor - 10% dmg, 25% tighten spread
L4 suppressor - 5% dmg , 45% tighten spread
(Can't remember what the names was so i just used numbers but these are the worse ones)
1st -25% dmg, no spread change
2nd -20% dmg, no spread change
3rd -15% dmg , no spread change
4th -10% dmg, no spread change
These can be used or content team can make buff to them they like but please something needs to happen with these or it's just a waste of content if people only buy them to make the weapons "look cool" and even that's rare
Donator
Game Master