Network Leadership required Change how communication systems in-game work.

Requires Network Leadership to review

What does this suggestion change/add/remove:

Change how communication works in regards to using externals such as TeamSpeak3, discord etc for ingame conversation, callouts and scenario response to use in game systems already established.

Add new frequency bands for leadership of departments / introduce new way of communication ingame similar but separate to radios.

Remove the requirement for any person on the server to have to use teamspeak3 [or any other external communications system outside the game] for communication about in game scenarios and general conversation.




Has something similar been suggested before?:

Not that I know of.



If so, why is your suggestion different?:

My suggestion is to have an official staff ruling on the use of TeamSpeak and preferably its removal as a REQUIREMENT from the server in ANY instance as well as discord and any other externals for in game communication or any communication in that area, obviously for OOC issues or discussion people can use discord and whatever else they wish. This is purely for the removal of external comms, mainly TS3, as a requirement that can be enforced for anyone on the server.



Possible Positives of the suggestion (At least 2):

As this technically isn't a server rule, I could not find it, however it being forced upon departments and MTF for "easier communications" by SA and FCOM this becomes a semi staff issue and I would staff to provide and official ruling for this please.

Additionally the lack of clear guidelines on what information from said 'Secondary comms' can be used in character leads to lots of moments that borderline on meta gaming, information being said such as SCP callouts for someone else to call out during combat, information you cant verify was communicated before or after death. Also the constant mixing of casual conversation and supposedly in character information makes it difficult to decypher.

This has time and time led to teamspeak being used as a platform to incite drama and division within the playerbase as people complain about departments out of character while interacting with them in character.

Teamspeak takes down the quality of roleplay substantially as people either cannot hear properly, are busy conversing or have it muted and miss out on this in/out of character callouts.

As well as these facts, teamspeak is harder to monitor and therefore moderate by staff due to the exclusivity of chats for obvious reasons however this means if someone says something that violates server rules it might not get reported which causes problems of its own.

Finally, from a roleplay perspective how does it make sense that for example someone like ISD/A1/O1 witness me do something and telepathically summon a small army to detain me without speaking a word text or vocally ingame. This is a metagaming issue which also falls into the monitoring issue as people wont incriminate their friends or department members over something small which I wouldn't be able to prove nor would staff.

Using radios would resolve every issue on this. It would also lead to it being able to be monitered by staff quickly and efficiently as well as meaning players can clip footage with more ease, and roleplay and conversation being improved drastically.




Possible Negatives of the suggestion:

Besides the slightest inconvenience of using a different key to PPT on the radio there are literally no negatives to this.


Based on the Positives & Negatives, why should this suggestion be accepted:


This suggestion should be accepted because it improves roleplay quality, transparency, fairness, and staff oversight. Removing the requirement for external communication platforms such as TeamSpeak3 and Discord would ensure that in-character communication occurs through in-game systems that can be witnessed, recorded, and moderated. It would reduce metagaming concerns, prevent off-platform coordination that cannot be properly monitored, improve accountability, and create more immersive interactions by encouraging players to rely on radios and proximity communication rather than third-party applications. While the change introduces a minor inconvenience in requiring players to use in-game radio systems, the benefits to immersion, evidence gathering, moderation, and overall server consistency significantly outweigh that drawback.



- Kind Regards
- Maksim "Enigma"
 
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great feedback mate!
This is never happening because people are too intrinsically used to Teamspeak and so is a lot of server functions (I.E staff channels)

Implementing a sudden change to upend it in favour of a system people turn off and forget about will ultimately hurt communication, whether OOC or IC.
 
+ Support

I couldnt agree more. I see that TS might be useful to a certain range, but sometimes when speaking to a certain task force unit, such as an O1 (for example), they seem to be all looking at each other, cutting the conversation between the others whom are not in the TS, which certainly is not a RP wise usage; now when it comes to general communications, the radio works fine.

The only thing it might be negative, its some funny person leaking the frequency, but aside from that, I see it a good suggestion.
 
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This is never happening because people are too intrinsically used to Teamspeak and so is a lot of server functions (I.E staff channels)

Implementing a sudden change to upend it in favour of a system people turn off and forget about will ultimately hurt communication, whether OOC or IC.
That's disregarding the point of the suggestion to remove it from IC scenarios, staff and OOC chat is more than ok for usage. My issue is it being a requirement for communication ingame which makes no sense, idc if people wanna sit in TS3 and shit talk eachother about fortnite
 
People are finally waking up and noticing huh?

Anyways, +Support

This is the suggetion i agree with. While TS3 was used during the time that radios were broken but now they are fixed, why we need TS3 still? Like we have Discord for OOC/Roster stuff why keep it still when radios are finally fixed and don't lag the server. Like really, TS3 is really used for OOC/Mixing hell even if i doing something near MTF i always put first thought into my head that they are talking about my thing doing in TS3.

Hell, i could even say for MTF/CL4 side that TS3 is kinda gatekeep thing that newer players don't like, like newer players may have discord but would not want to download TS3.

You know if it was not for the GMOD RP, i would never used TS3 or hell even knew about TS3. I only use TS3 because GMOD RP needs it.
 
That's disregarding the point of the suggestion to remove it from IC scenarios, staff and OOC chat is more than ok for usage. My issue is it being a requirement for communication ingame which makes no sense, idc if people wanna sit in TS3 and shit talk eachother about fortnite
Sadly, you can't remove the thing that is already core thing of this server. It's too late to change things/stuff that are core of this server.
 
Remove the requirement for any person on the server to have to use teamspeak3
IIRC, the TS requirement is something that is actively imposed by the actual roleplay groups themselves (At least on UK, I know that CI and all MTFs absolutely require that you join it when joining)? So even though it's not an IC thing, it's weirdly an IC enforcement? I agree with the idea of making a staff ruling preventing that strict requirement (i.e. make it optional), something like expanding the similar ruleset of the External Discord Guidelines to include it, as it translates somewhat - You can't require Discord server membership to join a specific RP group, which is a thing external to the server and difficult to moderate by staff, so in a similar vein, why allow RP groups to require TS presence, which while is part of the Network, is still technically external to the server and definitely less difficult to moderate by staff, but there's still a greater deal of unmoderated/unlogged interactions in TS than in-game.

For example; You could theoretically get away with spamming slurs in TS, not easily as people can still clip it as they can in-game, but definitely easier since it's more common for everyone's clipping capabilities to be focused on GMod over TS. I'm honestly surprised I haven't heard of anyone doing so, I guess the types that would do that haven't really figured that out yet.
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+Support
 
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+support

"it was called in teamspeak" is one of the worst things to hear when taking a metagaming ticket, along with regiment transfers that need ts3 perms being sorted

However there will be a problem with metagaming radio frequencies even more, but further extension to logs could sort that along with more reminders for "if you find this out IC, try keep receipts"

imo keep discord though that's chill
 
+MAJOR Support
Teamspeak is legit just used to metagame. E-11 quite literally use it to call out SCP breaches and then have another E-11 call it out over comms if they die (despite it being an OOC THING)
Radios are in game, now with frequencies that reset every server restart. E-11 has a frequency, CI has a frequency. Use the radios in game instead of using your special telepathic powers to communicate. Heck if you're worried about anyone hearing you then use /a1, /e11, CI can just use normal comms.

Teamspeak should be used for stuff that isn't actively IC, such as the weekly meetings, being staff, or interviews/training for anything (staff, a cl4 job, etc). At the very least remove the requirement for TS for MTF/CI. Even then discord is right there which is more reliable with SECURE channels that are hidden to those that don't have access.
 
-Support

TS3 is the only way I can have a genuine conversation with people in Civil Networks especially with voices without the /looc command because /looc genuinely sucks.
Use voice ingame, or discord, or ingame radio?

You are -supporting because you want to use TS3 to talk about ooc, which is literally my entire issue with TS3 being a requirement for regiments and combat teams
 
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