- Dec 20, 2023
- 689
- 131
- 61
What does this suggestion change/add/remove:
Changes the way keypads work when broken to either cap the amount of times they can fail to open or change the system to make it more interactive. A way to do that would be to make it a puzzle like with broken electrical boxes or with hacking.
Has something similar been suggested before? If so, why is your suggestion different?:
Think it has been suggested previously, my suggestion is different as it suggests an alternative to just lowering rates of failure.
Possible Positives of the suggestion (At least 2):
Currently failing keypads are incredibly annoying to everyone on sit and only benefit scps, but even then if its somewhere popular the door might just be broken and not do anything to help them. The areas worst affected are E11 and A1. E11 since they have to go all the way out of HCZ with multiple doors in the way and A1 because there is a minimum of 6 doors in between A1 and the rest of the site half of which are level 0. I think this change would make broken keypads more engaging and less frustrating for everyone involved. It would also promote participation in breaches when lots of keypads fail as i know a good portion of people just do something else if keypads are down for too long.
Possible Negatives of the suggestion:
Dev time
Reduces effectiveness for the people who plays scps
Based on the Positives & Negatives, why should this suggestion be accepted:
I think it should be accepted as currently keypads going down is a sitewide hassle. It discourages gameplay and causes frustration as its down to rng. I'm sure everyone can relate to being stuck at a random level 0 door for five minutes because you're unlucky. It harshly interrupts gameplay and in some cases i wonder whether id be better off just afking instead of spamming E on every door for 2 minutes straight. Broken keypads disrupt everyone in the breaches gameplay and serves to cause frustration. No one likes having an SCP be near your spawn area so everytime you leave spawn it take ages just to be killed and have to do it all over again. My suggestion of making some sort of puzzle related way to open it or limiting the amount it can fail would make it much less frustrating and more engaging and allow you to do more about it instead of everyone having less fun because keypads are broken
Changes the way keypads work when broken to either cap the amount of times they can fail to open or change the system to make it more interactive. A way to do that would be to make it a puzzle like with broken electrical boxes or with hacking.
Has something similar been suggested before? If so, why is your suggestion different?:
Think it has been suggested previously, my suggestion is different as it suggests an alternative to just lowering rates of failure.
Possible Positives of the suggestion (At least 2):
Currently failing keypads are incredibly annoying to everyone on sit and only benefit scps, but even then if its somewhere popular the door might just be broken and not do anything to help them. The areas worst affected are E11 and A1. E11 since they have to go all the way out of HCZ with multiple doors in the way and A1 because there is a minimum of 6 doors in between A1 and the rest of the site half of which are level 0. I think this change would make broken keypads more engaging and less frustrating for everyone involved. It would also promote participation in breaches when lots of keypads fail as i know a good portion of people just do something else if keypads are down for too long.
Possible Negatives of the suggestion:
Dev time
Reduces effectiveness for the people who plays scps
Based on the Positives & Negatives, why should this suggestion be accepted:
I think it should be accepted as currently keypads going down is a sitewide hassle. It discourages gameplay and causes frustration as its down to rng. I'm sure everyone can relate to being stuck at a random level 0 door for five minutes because you're unlucky. It harshly interrupts gameplay and in some cases i wonder whether id be better off just afking instead of spamming E on every door for 2 minutes straight. Broken keypads disrupt everyone in the breaches gameplay and serves to cause frustration. No one likes having an SCP be near your spawn area so everytime you leave spawn it take ages just to be killed and have to do it all over again. My suggestion of making some sort of puzzle related way to open it or limiting the amount it can fail would make it much less frustrating and more engaging and allow you to do more about it instead of everyone having less fun because keypads are broken