Rule Suggestion Changes to D-class Escape risk Fear RP requirements

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Jun 7, 2023
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What does this suggestion change/add/remove:
Alright before you DOWNVOTE this hear me out. Escape risks are crackheads who will take any chance to get a keycard, gun, kill, ect and have to put themselves into danger because of it. So I'm proposing a change where Escape Risks need to have at least 2-3 guns on them for fear RP to take affect along with if it is 2 people with a gun on them, they can try (emphasis on the TRY) to kill them by any means and or run away via trickery (Which is something D-class do anyway). Now I understand this would be a bit annoying at times but think about it. Escape risks are already in low numbers so I imagine this wouldn't be a major problem, while at the same time allowing for D-class to take MASSIVE risks and at time be rewarded for it. It would also make sense in RP since Escape risks are the lowest ranking D-class and know they would be killed at a moment's notice and therefore will risk their life for they already don't have much to lose (Other than their life which is inconsequential to them because most of the time, they're crackheads that want to wreak havoc). Also for the Fear Rp to take affect the

Has something similar been suggested before? If so, why is your suggestion different?:
Not to what I know, but this is a very simple change and in reality, inconsequential.

Possible Positives of the suggestion (At least 2):
- Escape risks have another reason to want to be escape risk other than to be meta gaming magnets
- Could lead to some interesting deception (maybe)
- Follows in lore info

Possible Negatives of the suggestion:
- Could be annoying at times (But this probably will be a rare occurrence)

Based on the Positives & Negatives, why should this suggestion be accepted:
Listen I understand that this will be annoying when it happens. BUT REMEMBER THE KEYWORD, Empathy, D-class deserve some advantages here and there along with the fact that Escape risks are pretty much the fent heads of D-block and have their main purpose as to cause havoc. Even if doing so causes severe injury to others or themselves, it's what makes D-class fun, the risks you take as D-class lead to it being fun to play. However this doesn't really affect work permits which are already a drag to get and wouldn't lead to any denial of work permits for normal D-class.
 
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Always remember Karma is still decaying all the time, along with the fact that these DEATH-ROW prisoners also means they already done something horrible. Along with the fact of escape risk's being the worst of the worst of D-block and willing to do ANYTHING to escape does make sense. I understand the CI, NU-7, and GOC requirements but remember those people have something to lose not D-class. Also most of the time its shoot on sight for Escape risk's anyway so I wouldn't see a need for more GSD when GSD that are already there just kill escape risk's when their loose.
Also, I wish you luck on ur Chief app :)
thanks man, appreciated
 
But this does invalidate fear rp, no escape risk is so dangerous they would need 2+ guys to stop them, there prisoners with no body armor and guns made from scrap.

You even suggested that they can just ignore the fear rp rule and attempt to kill them

"where Escape Risks need to have at least 2-3 guns on them for fear RP to take affect along with if it is 2 people with a gun on them, they can try (emphasis on the TRY) to kill them by any means and or run away via trickery"

bottom line this suggestion is just trying to get the fear rp rule changed so D class are immune so you can terrorize low pop.
Allow me to explain, This rule would mainly apply to 914 disguises. I understand the low pop argument but the simple fact is that D-class can't get keycards unless there are enough people on. The only reason D-class escape most of the time is either a lucky TB pull with some dummy opening the door and getting killed in the process.
Regarding the Fear Rp Rule I mentioned that if it was one person against the D-class they could pull out a weapon to kill them in order to save their run/escape. With 2 people they can try but that doesn't mean they will always survive.
I never meant this to have D-class immunity to fear RP but in general this would make sense with an escaped "Escape risk" even if escaped at low pop wouldn't change much bc everyone is trying to be d-class and escape on low pop.
I thank you for pointing out some of the inconsistencies though :)
 
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This is a problem of your own design. you want to be tested on? perhaps don't mass kill guards and break out at every chance you can get and let your karma go down. legit this meme

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I would also like to mention this, D-class when played by D-class mainly for PVP is simply a thrilling challenge. I understand the silliness of this statement, but D-class is very weak compared to foundation and because of that it's rewarding to win. D-class winning in 1v3 is better than any drug I will take, the SHEAR adrenaline rush with your escape attempt on the line makes D-class pvp fun. I understand that this seems like a cope but to be honest the main reason D-class get mad and pout about this stuff is simply because of some things that (TO THEM) are unreasonable. Like having two guys jump you and capture you without a fight (At the bare minimum), remember D-class is not always for testing and at times can be fun (maybe fair fight).
Thank you again for mentioning this, but D-class don't always want to be tested on which is why we fight.
 
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Should people want to be escape risks?

I mean like this is an honest question, should people want to be escape risks or is it a thing given when a person is being overly combative and hostile to give GSD some warning to be more careful with them?
Escape risk is a status symbol which D-class can take pride in since it's really a badge of honor used to meta game us bc were just like that.
So yes people want to be Escape risks
 
it's really a badge of honor used to meta game us bc were just like that
Real talk, I don't think using the direct information of what Escape RIsk is passes as metagame - It's not non-diegetic information like name above the head, it is explicitly a separate model with the express purpose of highlighting "this is a more dangerous, higher security risk D-Class than the others and should be treated with great caution." Implying that it's some kind of OOC indicator when this system has been explicitly implemented to present that information in an IC context doesn't make sense. It makes perfect sense to see a designated high risk D-Class and assume that they may be more combative or hostile than other D-Class. That's... The point?

Real-world prisons also have higher and lower security prisoners too, so I don't see how this is any different or that it'd be metagaming to use that information in a sensible IC context. If for whatever reason, a GSD does decide to treat a D-Class in a way that doesn't make sense in-RP, that wouldn't be metagaming, but closer to FailRP. 🤷‍♀️
 
Real talk, I don't think using the direct information of what Escape RIsk is passes as metagame - It's not non-diegetic information like name above the head, it is explicitly a separate model with the express purpose of highlighting "this is a more dangerous, higher security risk D-Class than the others and should be treated with great caution." Implying that it's some kind of OOC indicator when this system has been explicitly implemented to present that information in an IC context doesn't make sense. It makes perfect sense to see a designated high risk D-Class and assume that they may be more combative or hostile than other D-Class. That's... The point?

Real-world prisons also have higher and lower security prisoners too, so I don't see how this is any different or that it'd be metagaming to use that information in a sensible IC context. If for whatever reason, a GSD does decide to treat a D-Class in a way that doesn't make sense in-RP, that wouldn't be metagaming, but closer to FailRP. 🤷‍♀️
When I say meta gaming I mean like if I were to shoot from open area D-block, then run to bathrooms and after 20-30 secs I walk out I usually am still shot.
 
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