What does this suggestion change/add/remove:
This suggestion is hoping to change or partially change some gameplay aspects with the suits that D-class wear depending on their karma. As many may know these suits are either the main reason for metagaming and preventing/providing certain privileges. However, this is quite bland as they serve almost no purpose other than that, I'm here to say we should add some rewards for wearing these suits.
What each suit could provide the player who is currently wearing it:
Has something similar been suggested before? If so, why is your suggestion different?:
Yes, it has (Because I tried to do this before) but this isn't a part of a much larger idea of updating D-block/D-class entirely. This Would make D-class suits have a real purpose and a reason to strive for them.
Possible Positives of the suggestion (At least 2):
D-class suits would have a real purpose other than to restrict/provide gameplay opportunities and would make sense in RP as D-class who have proven themselves would usually have more benefits whether it be for Escape Risks or Trustees compared to the normal medium risk.
Possible Negatives of the suggestion:
In truth there are no negatives for this other than this being a D-class "Buff"
Based on the Positives & Negatives, why should this suggestion be accepted:
Well, there are no negatives to this other than it being a problem to code, but the benefits would make D-class more enjoyable and more realistic due to each suit getting their own benefits.
Willibum has SPOKEN,
PLEASE DONT DENY THIS AND IF IT IS I GOT A CURSE FROM THE WICKEDLY WITCH OF LUA.
Thank you for reading 
This suggestion is hoping to change or partially change some gameplay aspects with the suits that D-class wear depending on their karma. As many may know these suits are either the main reason for metagaming and preventing/providing certain privileges. However, this is quite bland as they serve almost no purpose other than that, I'm here to say we should add some rewards for wearing these suits.
What each suit could provide the player who is currently wearing it:
| Trustees | Low Security | Medium Security | High Risk | Escape Risk |
| A monetary reward for each credit given which could be 500$ | A monetary reward for each credit given which could be 250$ | No benefits due to this suit being provided to you when you start or are at 0 Karma | Extra scrap collection modifier which could be 10% more scrap per pile | Discounts from the Scrap dealer due to being a respected D-class (which would make sense Rp wise) which could go from 15% when there is no riot and 25% when there is a riot |
| Different types of XP from credit like Medical, Research, and SCP or Combat | Extra scrap collection modifier which could be 20% more scrap per pile |
Has something similar been suggested before? If so, why is your suggestion different?:
Yes, it has (Because I tried to do this before) but this isn't a part of a much larger idea of updating D-block/D-class entirely. This Would make D-class suits have a real purpose and a reason to strive for them.
Possible Positives of the suggestion (At least 2):
D-class suits would have a real purpose other than to restrict/provide gameplay opportunities and would make sense in RP as D-class who have proven themselves would usually have more benefits whether it be for Escape Risks or Trustees compared to the normal medium risk.
Possible Negatives of the suggestion:
In truth there are no negatives for this other than this being a D-class "Buff"
Based on the Positives & Negatives, why should this suggestion be accepted:
Well, there are no negatives to this other than it being a problem to code, but the benefits would make D-class more enjoyable and more realistic due to each suit getting their own benefits.
Willibum has SPOKEN,
PLEASE DONT DENY THIS AND IF IT IS I GOT A CURSE FROM THE WICKEDLY WITCH OF LUA.
Donator
Event Team