Rule Suggestion Changes to hostage negotiations guide

Rule suggestions will be reviewed by Superadmins, this may take longer than standard content suggestions.
What does this suggestion change/add/remove:
Hello this suggestion will outline what I think would be the optimal way to change the guide however if just the warfund price changes are accepted thats my main goal.


In my opinion these should be higher but these prices are based on just making them slightly larger to see what happens.

Gensec
SRU/SCU 200,000 £
Sergeant 300,000 £
Captain 350,000 £
Major 450,000 £
Chief of Security 600,000 £

Mobile Task Force
Enlisted 200,000 £
NCO 300,000 £
Juggernaut 500,000 £
CO 450,000 £
LTCOM / COM 600,000 £

Department of Internal Security
Agent/Operative 200,000 £
Investigator 300,000 £
Inspector 350,000 £
Commissioner 450,000 £
Dpt. Director 600,000 £



Department of External Affairs
Agent/Operative 200,000 £
Senior Agent 300,000 £
Field Agent 300,000 £
Civilian Agent 300,000 £
Special Agent 350,000 £
Dpt. Manager 450,000 £
Dpt. Director 600,000 £

Research Department
CL3 RSD 100,000 £
Cartographer 200,000 £
Specialist Researcher 300,000 £
Executive Researcher 400,000 £
Curator 450,000 £
Dpt. Director 500,000 £

Medical Department
CL3 Medical 150,000 £
Combat Medic 250,000 £
Consultant 400,000 £
Practitioner 450,000 £
Dpt. Director 500,000 £

Site Administration
Assistant 400,000 £
Site Advisor 600,000 £
Site Manager 800,000 £
Site Director 1,000,000 £

SCP Command
Ethics Member 1,000,000 £
Overseer 1,000,000 £
Ethics Chairman 1,500,000 £
Chief Overseer 1,500,000 £

Chaos Insurgency
Enlisted 150,000 £
NCO 300,000 £
CO 500,000 £
Juggernaut 500,000 £
LTCOM / COM 1,000,000 £

Global Occult Coalition
Enlisted 200,000 £
NCO 300,000 £
Attaché 500,000 £
CO 500,000 £
Suit 700,000 £
Juggernaut 600,000 £
Ambassador 1,250,000 £
LTCOL / COL 1,000,000 £

SCP Items:
Safe 250,000 £
Euclid 500,000 £
Keter 800,000 £
Main points for warfunds
-Majority of warfund prices have been increased which will be explained later on why
- Addition of new Juggernaut position for all factions since they are much harder to kidnap no matter the rank.
Hi I am suggesting cash/chemical prices be ONLY allowed to be used when no one is on to give warfunds. The prices could simply be what they used to be. The reasoning for the cash removal didn't make much sense on US because atleast CI there didn't want cash they always wanted warfunds when someone was on to transfer.

Recently it has been hard to do negotiations with just "Send me X warfund amount when someone is on site to transfer". This isn't the main reason for the suggestion and I understand if not accepted

Two options I see here:

1. The D-class Values for each job can stay the same and the set value of 1 d class can be removed

2. D class can be removed from the guide

Either I think is fine
Has something similar been suggested before? If so, why is your suggestion different?:
no

Possible Positives of the suggestion (At least 2):
Allows CI to have a proper way to gain warfunds that fits with their gameplay loop while not causing much harm to server health.
Adds more value to kidnaps, currently foundation could just nuke site and they could gain a million warfunds or do a strike mission and gain 600k.

Possible Negatives of the suggestion:
From my perspective there is none, hostages should be valued more and this is small increases

Based on the Positives & Negatives, why should this suggestion be accepted:
Hello I will now justify the changes

CI currently have 3 main ways to gain warfunds: Cmissions, hacking warfunds, and kidnaps.
Thus kidnaps are a major concern of CI since its a main way to gain warfunds. Foundation has much more opportunity to gain warfunds because of scp breaches along with those 3 options. The reasoning for the prices being raised is simply to make kidnaps actually worth something.

Thats about it, I'll answer any questions you may have. This is a small increase to the warfunds for hostages
 
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