- Jan 8, 2023
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What does this suggestion change/add/remove:
At present, almost anyone can make chemicals, regardless of affiliation with Research or any other department. To preserve the integrity, hierarchy, and scientific governance of the Research Department of the SCPRP server, I’d introduce a chemical weighting formula. Chemicals would be more useful/effective based on the role/departure affiliation of the creator, which not only legitimizes a scientific hierarchy but also renders the department more valuable and lessens unnecessary/unexpected chemical creation.
Chemical Weighting:
Any chemicals created in the SCPRP server will be assigned an "efficacy weight" that will not be shown to the player. This will impact gameplay/testing efficacy. This implies general usefulness and lasting effects as well.
Chemicals created outside of the Research Department will be given a negative weighting for misguided creation/inefficiency. Chemicals created in the Research Department will receive the following weighting relative to rank:
At present, almost anyone can make chemicals, regardless of affiliation with Research or any other department. To preserve the integrity, hierarchy, and scientific governance of the Research Department of the SCPRP server, I’d introduce a chemical weighting formula. Chemicals would be more useful/effective based on the role/departure affiliation of the creator, which not only legitimizes a scientific hierarchy but also renders the department more valuable and lessens unnecessary/unexpected chemical creation.
Chemical Weighting:
Any chemicals created in the SCPRP server will be assigned an "efficacy weight" that will not be shown to the player. This will impact gameplay/testing efficacy. This implies general usefulness and lasting effects as well.
Chemicals created outside of the Research Department will be given a negative weighting for misguided creation/inefficiency. Chemicals created in the Research Department will receive the following weighting relative to rank:
Position | Assigned Weight |
---|---|
Junior Researcher | -5% Weight |
Researcher | Neutral (0%) |
Senior Researcher | +5% Weight |
Executive Researcher | +15% Weight |
Director+ | +25% Weight |
Has something similar been suggested before? If so, why is your suggestion different?:
No
Possible Positives of the suggestion (At least 2):
- Limits the effectiveness of chemicals created by unauthorized or underqualified roles, preventing game-breaking exploits or abuse.
- Maintains equilibrium between departments while still enabling tactical specialization.
- Clearly defines the Research Department’s control over chemical production, reinforcing in-universe jurisdiction and authority.
- Reduces the risk of rogue or nonsensical chemical use by non-research roles, which can detract from immersive roleplay
Possible Negatives of the suggestion:
- Those who don't play research may find it restrictive and feel that their time and creativity aren't as appreciated.
- Combat and support classes may feel offended if they're going to get access to weighted chemicals as a bonus from not having to work with others.
- If chemicals are weighted based on class, then more mods or technical systems will be needed to assess equity and maintain consistency.
- Higher ranked researchers may refuse to give chemicals to lower ranked researchers; they may keep the chemicals for themselves, or they may choose not to help in combat, which fosters friction between faculties.
- If everything is going to be weighted equally across the board, new researchers may feel their contributions are pointless, which turns away newer or more casual gamers.
Based on the Positives & Negatives, why should this suggestion be accepted:
This is a happy medium for fixing chemicals without adding independent systems in-game for individuals to manage over the course of multiple directors and command members. With this, the system can be a permanent fixture that RSD can maintain with ingrained rules and regulations to uphold without the need of fixing things through different perspectives from different directors.
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