Content Suggestion Chemify Cooking!

Content Suggestions will be reviewed by Content Team weekly, please allow time as not everything can be reviewed at once.
What does this suggestion change/add/remove:
I think the majority of us can agree that the controls of chemicals are very smooth and player friendly. Pick up beaker, place beaker on ground, click from one beaker into the other, place beaker into bunson burner. While not the most riveting gameplay I’m sure we can all imagine, it’s a lot easier to control than cooking, having to grav-gun the cooking pot over a bunch of items, oh your toe clipped the pot on the ground? now it’s the other side of the room having been launched at mach20.

What this suggestion is asking is allowing us to pick up pots and pans like we can with flasks and vials. Get them in hand, drop food items onto the floor and simply clicking them, instead of needing to pull your gravity gun out and waving it all over the floor. While we are at it, why not also allow us to place the pot’s and pan’s into the oven or hob directly instead of once again, gravity gunning it to the right position.

Also adding the empty/left alone destruction mechanic to said pots and pans (maybe even food) to reduce the amount of physics props that exist on the server at once.

Has something similar been suggested before? If so, why is your suggestion different?:
Not that I am aware off, I did a bit of searching and found nothing alike.

Possible Positives of the suggestion (At least 2):
- Easier time cooking around others, allowing it to be more of a community aspect, rather than a find a spot keep away from others so you don’t send their pot over to the other side of the room.
- I assume easier and more freedom with crafting/making food (might even be able to add some chems into it, increasing the RP between people).
- Less entities just left around getting dust, decreasing server load for others.
- Pots and Pan’s not being launched across the room at Mach 20.

Possible Negatives of the suggestion:
- Most likely a big, and heavy dev time.
- Would loose the janky feel of Gmod’s/Source’s physics system.

Based on the Positives & Negatives, why should this suggestion be accepted:
I feel like this should be added, or adapted because currently cooking feels old and outdated (at least to me, and I don’t think I’m the only one), it can be a source of lag and entity spam within the server.