Denied CI raids & SCP breaches at late night.

This suggestion has been denied and will not receive development.
Status
Not open for further replies.

Cain_Morris14

Trial Moderator
Trial Moderator
SCP-RP Staff
Aug 27, 2023
122
19
61
What does this suggestion change/add/remove:
It adds making CI raids past 11:15 PM not aloud & SCP breaches past 11:00 PM unavailable, and be available again at 9 o clock. Make raiding as CI past 11: 15 PM until 9 o clock FailRP.

Has something similar been suggested before? If so, why is your suggestion different?:
Not to my knowledge.

Possible Positives of the suggestion (At least 2):
Improve server health, No RP interuption.

Possible Negatives of the suggestion:
CI & SCP's dont get RP through these methods

Based on the Positives & Negatives, why should this suggestion be accepted:
This should be accepted because it is heavily damaging server health and interupts RP so much. Recently CI raided at 12PM and started breaching SCP-076, 076 breached 8837 and CI breached 079, after 079 and 8837's RC 076 was left we almost had him but then a natural double breach occured and it took even longer to contain making E-11 very annoyed and frustrated. This impacts E-11 so much because even tho our job is to RC SCP's we do not want to deal with it that late especially when CI breach something and then another breach happens straight after. The SCP breaches are even more frustrating when there is little to no combatives on site but breaches and raids are happening at 3am.

For the CI raids it still impacts server health as them coming into foundation to breach SCP's and kill foundation is very aggitating and such a late time even more annoying.

Good server health and RP is required on any server to make it actually enjoyable and this just isint it hence this suggestion.
 
What I would suggest instead is something like MRP has, with war time. Instead of raids being based on a hour to hour mixed in with DC and constant war on surface between foundation and CI, have a war time and different levels of it.

Level 0: Hidden. at this level CI and foundation do not fight or raid, it is a time for RP between surface, foundation, GOC, and CI.

Level 1: Skirmish. At this level CI and foundation begin clashing on surface as CI gains its forces, this still allows RP in the foundation but is a type of early warning for passives that their RP maybe disrupted soon.

Level 2: Prep. At this level DC can be run in a attempt to prep the site for a CI attack and destroy some defenses.

Level 3: Attack. At this level CI are able to raid foundation and cause havoc.


Of course, none of this can be added without a lot more consideration and rule changes and rebalancing to fit the new system in place, but I feel is a better solution you're looking for, and an area to start vs just making it fail-rp to raid for hours on end.
ngl you're cooking with this. I dont see a RP reason much for this, but past that? This is great.
But DC's should be able to be run no matter what - Just not do anything too silly like breach a SCP.
 
Jan 2, 2023
1,565
343
61
-/+Support

This needs more time put into thinking on it, I get what you're going for but at the same time there's 100% better solutions.

So, what I can understand for this suggestion is that you as someone who focuses on RP are upset with how often and consistent your RP is interrupted by a raid/breach/raid to breach. So you would like a time solely for RP with no breaches or raids.

The issue with this suggestion is that it doesn't take into consideration time zones, or how CI could gain from it as well, and seems to solely harm them and gain for foundation even if time zones are considered.

What I would suggest instead is something like MRP has, with war time. Instead of raids being based on a hour to hour mixed in with DC and constant war on surface between foundation and CI, have a war time and different levels of it.


Level 0: Hidden. at this level CI and foundation do not fight or raid, it is a time for RP between surface, foundation, GOC, and CI.

Level 1: Skirmish. At this level CI and foundation begin clashing on surface as CI gains its forces, this still allows RP in the foundation but is a type of early warning for passives that their RP maybe disrupted soon.

Level 2: Prep. At this level DC can be run in a attempt to prep the site for a CI attack and destroy some defenses.

Level 3: Attack. At this level CI are able to raid foundation and cause havoc.


Of course, none of this can be added without a lot more consideration and rule changes and rebalancing to fit the new system in place, but I feel is a better solution you're looking for, and an area to start vs just making it fail-rp to raid for hours on end.
in mrp spy's can enter whenever they want to, shouldnt restrict dc roleplay imo
 
Jan 1, 2022
314
2
83
111
19
Suggestion Denied

Hi @Cain_Morris13,

Thanks for taking the time to make a server suggestion.
The Content Team has chosen to deny your suggestion due to the following reasons.

Although it can be frustrating to be playing during late hours or early hours of the morning with breaches and raids. Simply lowering the amount of activities that can occur on a server for players isn't something the server wishes to pursue. Some reasons to this include, different timezones of players on servers, different player habits, just to name a few. These reasons stem from US due to their increasing playerbase with their multiple timezones.

Your suggestion will now be locked and marked as denied.​
 
Status
Not open for further replies.