Denied Class-D Contraband Clarification

This suggestion has been denied and will not receive development.
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Waifunat

Active member
Mar 3, 2023
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What does this suggestion change/add/remove:
I would like clarifications on what is considered 'Class-D Contraband' in Staff-Rulings, whether that is specifying it to Keycards, Lethal Weapons. Or clarifying it to anything they do not spawn with.

I was trying to have a interesting and longer Class-D Roleplay than usual with a Compliant Class-D who just wanted to vibe, test, and generally follow the rule of thumb of testing for so long to getting a eventual release, but was terminated without a single word for having a field kit that was gifted to me to heal myself after being injured in a test by a Sr. Researcher.

This is just a bit hard to do thanks to not knowing what I should or should not have, and if I am allowed things because they are beneficial to further tests, I was alive for over 3 hours and was really enjoying the development and helping with tests and trying my best to live.

Possible Positives of the suggestion (At least 2):
More complex and interesting Class-D Roleplay or storylines without punishing this type of RP.

Being able to be rewarded for being a compliant Class-D setting them out from others.

Being able to better assist in tests as a Class-D with slightly more equipment at disposal.

Possible Negatives of the suggestion:
Class-D eventually betray trust of Foundation to use acquired equipment against them.

Gensec cannot kill every Class-D with simple non-lethal but disruptive equipment, Field Kit, Flare, Tranq. (Though they should be terminated when using these tools against Gensec.)

Based on the Positives & Negatives, why should this suggestion be accepted:
I still think the suggestion and rule clarification is worth accepting just based on the merit of the fact it allows for more complex and evolving D-Class RP, as well as the fact it does not restrict Gensec from continuing to terminate D-Class who disruptively use equipment or have ANY Lethal weapons at all.
 

SamPaval

Active member
May 26, 2022
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This is an IC issue.

But contraband is something that dont have normal everyday access to.
 

Bill Nye The Guy

Active member
May 28, 2022
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i always thought (and have been told once) that field kits are not contraband? is it a bug that you can detect it using the weapon checker?
 
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Waifunat

Active member
Mar 3, 2023
5
8
21
This is an IC issue.

But contraband is something that dont have normal everyday access to.
I was terminated in D-Block, and it is a OOC Rule regarding D-Class termination in D-Block which is a RDM and Rule/Staff issue not IC, unless it is crossfire.
 

Simon "Kitton" A.

Active member
Apr 16, 2022
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Suggestion Denied



Hi Waifunat,

Thanks for taking the time to make a server suggestion.
The Content Team has chosen to deny your suggestion due to the following reasons.

Everything that D-Class do not spawn with or are given is contraband.
That includes field kits, bandages and cuffs.

Your suggestion will now be locked and marked as denied.​
 
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