What does this suggestion change/add/remove:
Simply, this suggestion opens the idea to change the following rule...
"2.8 Brainwashing - You may brainwash players when they are kidnapped and in a controlled RP scenario. You may not brainwash inside a base that is being raided. Brainwashed players cannot brainwash others. Brainwashing must be utilized by using the appropriate amnestic."
to
"2.8 Brainwashing - You may brainwash players when they are kidnapped and in a controlled RP scenario. Brainwashed players cannot brainwash others. Brainwashing must be utilized by using the appropriate amnestic."
Simply removes the ruling in regards to Class-Fing in an enemies base.
I am not against the idea that there would be a Limit for how many you can Class-F in a facility, however I don't 100% feel its needed due to the fact Class-F is expensive. AMX-22 and Class-E is tedious to make, and requires considerable effort to produce.
Has something similar been suggested before? If so, why is your suggestion different?:
No, this suggestion hasn't popped up before.
Possible Positives of the suggestion (At least 2):
- Permits a more practical approach to utilizing the new hardcoded Class-F, as it is physically produced and placed inside injection vials.
- Opens more controlled scenarios for CI, GOC, and DEA during Deep Cover infiltrations, in which instead of wasting the DC and getting a capture out of the base, you can utilize your Class-F so long as your not in a combative situation.
- Risk reward system, as Class-F is by far the most expensive chemical to make, you put yourself in a risky situation using it inside the enemy base, as the chemical injection gun is slow, loud, and obnoxious if the person moves. Making it difficult for a solo DC to class-f some one.
- Promotes a more unique RP interaction, in which specifically CI DC's can get a more direct asset during their deep cover mission, and involve some one in their roleplay directly, be it some one to maintain a disguise off of, or to help move around the facility.
Possible Negatives of the suggestion:
- Easier Access to Biometric Levels, assuming the keycard isn't stripped before the Class-Fing.
- Better On the Spot access to an extra gun with keycards.
Based on the Positives & Negatives, why should this suggestion be accepted:
Overall, this rule was added to control the old way of Class-Fing people, which involved a /me and a roll. With the introduction of the sampling system, this ruling makes no sense due to the fact that Class-F is now hard coded. You make it, and inject some one with it, which overall means there is material loss involved. Lets say your injecting some one and you get caught, then thats game over man.
It just overall opens more rp avenues for all parties to be freed from this weird ruling.
Simply, this suggestion opens the idea to change the following rule...
"2.8 Brainwashing - You may brainwash players when they are kidnapped and in a controlled RP scenario. You may not brainwash inside a base that is being raided. Brainwashed players cannot brainwash others. Brainwashing must be utilized by using the appropriate amnestic."
to
"2.8 Brainwashing - You may brainwash players when they are kidnapped and in a controlled RP scenario. Brainwashed players cannot brainwash others. Brainwashing must be utilized by using the appropriate amnestic."
Simply removes the ruling in regards to Class-Fing in an enemies base.
I am not against the idea that there would be a Limit for how many you can Class-F in a facility, however I don't 100% feel its needed due to the fact Class-F is expensive. AMX-22 and Class-E is tedious to make, and requires considerable effort to produce.
Has something similar been suggested before? If so, why is your suggestion different?:
No, this suggestion hasn't popped up before.
Possible Positives of the suggestion (At least 2):
- Permits a more practical approach to utilizing the new hardcoded Class-F, as it is physically produced and placed inside injection vials.
- Opens more controlled scenarios for CI, GOC, and DEA during Deep Cover infiltrations, in which instead of wasting the DC and getting a capture out of the base, you can utilize your Class-F so long as your not in a combative situation.
- Risk reward system, as Class-F is by far the most expensive chemical to make, you put yourself in a risky situation using it inside the enemy base, as the chemical injection gun is slow, loud, and obnoxious if the person moves. Making it difficult for a solo DC to class-f some one.
- Promotes a more unique RP interaction, in which specifically CI DC's can get a more direct asset during their deep cover mission, and involve some one in their roleplay directly, be it some one to maintain a disguise off of, or to help move around the facility.
Possible Negatives of the suggestion:
- Easier Access to Biometric Levels, assuming the keycard isn't stripped before the Class-Fing.
- Better On the Spot access to an extra gun with keycards.
Based on the Positives & Negatives, why should this suggestion be accepted:
Overall, this rule was added to control the old way of Class-Fing people, which involved a /me and a roll. With the introduction of the sampling system, this ruling makes no sense due to the fact that Class-F is now hard coded. You make it, and inject some one with it, which overall means there is material loss involved. Lets say your injecting some one and you get caught, then thats game over man.
It just overall opens more rp avenues for all parties to be freed from this weird ruling.