Accepted Code 5 Announcement System Rework

This suggestion has been accepted for future development.
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Giudon

Civil Gamers Expert
Jan 1, 2023
61
15
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What does this suggestion change/add/remove:
Reworking how calling Code 5s on the announcement system.
At first, when a breach occurs, we'll call code 5, but the breached SCP is unknown, so the prompt on the middle bottom of the screen will output "Code 5 - Unknown". then once we know what breached, CL4/CL3 Personnel can add SCPs designations into the announcement system, for example, if 7722 is breached, and someone added it to the announcement system, it will output: "Code 5 - 7722". and if there are multiple breached SCPS, then you can also add them into the announcement system. you can also remove scps from the announcement system once they've been dealt with(That's if there are multiple breached scps.)

Possible Positives of the suggestion (At least 2):
+Everyone will know what breached + Know how to act accordingly.
+Expanding the Emergency announcement system.
+Gives SA/SC vital information on what's breached, and if to authorize AA or upgrade it to a code black.


Possible Negatives of the suggestion:
-Somehow breaks NLR?
-Might be tricky to code, since it depends on using arrays.
-Adding or subtracting SCPs might only be a CL4 feature, depends on SL.


Based on the Positives & Negatives, why should this suggestion be accepted:
Whenever someone dies, they keep asking "What's breached." on coms, which at first, isn't annoying, but multiply it by 10 on the time interval between 1-5 minutes, then you have a problem. so instead of spamming this, why not utilize the emergency announcement system to its fullest potential?
 
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DoubleKing

Active member
Jun 26, 2022
24
12
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+Support

A system like this would help in a couple ways such as cleared comms and tracking breach status.
 
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