What does this suggestion change/add/remove:
Adds a 120s job-ban when a combat medic is killed; Similar to D-Class Scouts/Brutes.
Possible Positives of the suggestion (At least 2):
+ More people will have fun playing Combat Medic by more slots opening up
+ Combat Medics will be more inclined to not die/rush/be the main combative, focusing more on healing other combatives
+ CI/D-Class/GOC/Whoever else might fight Nu-7/E-11 will have more fun by targeting combat medics, as they wont be able to immediately come back
Possible Negatives of the suggestion:
- Combat Medic mains might loose their position for large stretches of time if they aren't fast enough with switching to CM after death
- It would be easier to tell if you were given a confirmed kill on a Combat Medic(for CI/GOC/Civs/etc.)
Based on the Positives & Negatives, why should this suggestion be accepted:
Combat Medics, as it stands currently, are pretty powerful, & generally focus themselves on being the main combatives, including doing GSD's job, or heavily assisting other MTFs. While their combative nature is their only real specialty, they focus on doing just combat more often then not.
Additionally, the Combat Medic role is also very limited(6 slots total), and as such many players often stay on the role for extended periods of time. Job-banning those players when they die would be a balanced, & fair way to allow others to play Combat Medic, similar to D-Class Scouts/Brutes. I see almost no downside with this type of change, aside from Combat Medic mains getting upset they can't stay on their job for 5-8 hours per-day.
Adds a 120s job-ban when a combat medic is killed; Similar to D-Class Scouts/Brutes.
Possible Positives of the suggestion (At least 2):
+ More people will have fun playing Combat Medic by more slots opening up
+ Combat Medics will be more inclined to not die/rush/be the main combative, focusing more on healing other combatives
+ CI/D-Class/GOC/Whoever else might fight Nu-7/E-11 will have more fun by targeting combat medics, as they wont be able to immediately come back
Possible Negatives of the suggestion:
- Combat Medic mains might loose their position for large stretches of time if they aren't fast enough with switching to CM after death
- It would be easier to tell if you were given a confirmed kill on a Combat Medic(for CI/GOC/Civs/etc.)
Based on the Positives & Negatives, why should this suggestion be accepted:
Combat Medics, as it stands currently, are pretty powerful, & generally focus themselves on being the main combatives, including doing GSD's job, or heavily assisting other MTFs. While their combative nature is their only real specialty, they focus on doing just combat more often then not.
Additionally, the Combat Medic role is also very limited(6 slots total), and as such many players often stay on the role for extended periods of time. Job-banning those players when they die would be a balanced, & fair way to allow others to play Combat Medic, similar to D-Class Scouts/Brutes. I see almost no downside with this type of change, aside from Combat Medic mains getting upset they can't stay on their job for 5-8 hours per-day.