Denied Combat medic spawn is getting annoying.

This suggestion has been denied and will not receive development.
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What does this suggestion change/add/remove:
Move the Combat medic spawn further away
Has something similar been suggested before? If so, why is your suggestion different?:
No
Possible Positives of the suggestion (At least 2):
The combat medic spawn is way too close to the center of combat of LCZ, there's no point in killing them as an scp in LCZ or as a d class during a riot since their a 5 second walk away from the combat, that's why i and may others think it should get moved to either the gensec spawn area or make it somehow last longer for them to reach the combat.
Possible Negatives of the suggestion: People who only play combat medic will be upset
Based on the Positives & Negatives, why should this suggestion be accepted: Because people are tired of fighting the same combat medic 5 times in a 1 minute span,because combat medics are supposed to focus on support and instead right now they just walk back to the combat over and over again because their spawn is so close. We can also make it that they only spawn in gensec spawn or somewere else when a riot is triggered or a scp is breached. There is literally no argument for why combat MEDICS should arrive to combat before the security personnel. The combat medic mains will be upset but they will quikly get over it.
 
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Doesnt NLR technically apply here..? You cant just return to your place of death for a few minuets unless its in an area that your job requires you to be in eg - (E-11 with HCZ)

If you see A combat medic you KNOW you killed muitlple times, then call staff. And SCP breaches don't have an NLR timer on them cause obviously
 

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Doesnt NLR technically apply here..? You cant just return to your place of death for a few minuets unless its in an area that your job requires you to be in eg - (E-11 with HCZ)

If you see A combat medic you KNOW you killed muitlple times, then call staff. And SCP breaches don't have an NLR timer on them cause obviously
Atleast read the full set when commenting this as it is wrong.

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If a breach is outside of their area (Medbay) they walk directly into said breach, they can combat it. if they are told where the breach is, or see there's a C5 and see a ton of combatives heading in a single direction. they can respond.
 

MASSIVE +1

Combat Medics don't follow any combat roleplay realism, they die often because they know they spawn with 100 armour 5 seconds away.
Combat Medics are meant to be a Combat Support unit, not a vanguard unit, so they shouldn't be able to deploy to combat way faster than any other unit especially GSD when it comes to D-Block.
 
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+ Support - Honestly, I can understand that the medics are support roles, but that applies to combatants before regular staff. I'd even throw on that since most medics act and behave like GenSec ( they have the authority to KOS past airlock when authorized, use GenSec radio, etc ), I'd just throw them under the GenSec - MTF umbrella and put them as a middle role between combatant and full dr / medical staff. But that's IMO.
 
-SUPPORT
I don’t even play combat medic anymore and that’s an absurd suggestion. We need them to protect medical staff. Not saying your other arguments aren’t valid but we need them where they are.
 
Suggestion Denied



Hi @fiski69,

Thanks for taking the time to make a server suggestion.

The Content Team has chosen to deny your suggestion due to the following reason(s):

We are not going to move the combat medic spawn away from medbay, it makes no sense to do this.​
 
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