Denied Combat Medic Spawn reverting

This suggestion has been denied and will not receive development.
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What does this suggestion change/add/remove:
This suggestion would revert the change that moved Combat Medics out of medbay and into SS. Currently Medbay has 0 defences despite being in the centre of the sites chaos and is only filled with non-combatants making it an easy kill farming ground which Ci, D-Class and SCP players are not shy to abuse. This reverting would give medical back their only defensibility and would keep all actual medical staff together in the area dedotated to Medical staff.

After-post Edit: IC Rule Addition ( for USA At least)
- Combat Medics may only enter D-Block under specific prompts
-- Getting a D-Class for a Medical test or Evaluation per request by another Medical staff.
-- Is requested to be an escort for a Clearance 3+ Test due to lack of applicable cl3 Gensec staff for research escorting
-- Combat Medics are Requested for backup during a Code 2 by a Gensec Captain+
-- A Sweep is going to take place and a lineup for preparation is announced.

Possible Positives of the suggestion (At least 2):
- Medbay Will once again be defended.
- Medical staff will be reunited and kept in the same area
- The useless room in Medbay which has not actually been properly used for anything since USA SCP-RP (and probably before) was created will finally have a use
- the room they currently spawn in could be turned into a Security meeting room if Containment Specialists are ever moved

Possible Negatives of the suggestion:
- D-Class's Gameplay loop of "run out of D-block to kill people or run as far as they can" will have resort back to being unbalanced against them despite D-Block being Combat medic's last priority under everything else.
- CI would no longer be able to calmly walk into Medbay and kill all the medical staff in there not intervening with the raid in any way.
- Would make the Room in SS have an empty feeling due to only having 1 misc job spawn in there.

Based on the Positives & Negatives, why should this suggestion be accepted:
I believe this should be accepted as the change that took combat medics out of Medbay made Medical completely undefended during any threat despite the fact the rest of medical not being allowed to defend themselves. This could also help people needing a medic in Medbay as sometimes there's just not enough non-combative staff in medical online/on the medical role to be able to take on the duties that other people require medical to accomplish IE Curing people, EST and so much more.
 
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Johnny "Stink Lord" Jones

Well-known Member
May 1, 2023
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-support is my gut feeling, if somebody wants to play gensec theres little incentive to slot in as combat medic to "get in there" quicker, assuming that they can still operate the airlock door when escorting dclass out. i'd might agree with the change if it increased the respawn time to compensate the time it would take for a gensec to get from ss to dblock
 

Johnny "Stink Lord" Jones

Well-known Member
May 1, 2023
14
1
41
plus there nothing in the medical area thats of any particular value, the only faction that has true incentive to go in and start killing are scps, which is fair enough, they oughta be terrorizing SOMEBODY
 
-support is my gut feeling, if somebody wants to play gensec theres little incentive to slot in as combat medic to "get in there" quicker, assuming that they can still operate the airlock door when escorting dclass out. i'd might agree with the change if it increased the respawn time to compensate the time it would take for a gensec to get from ss to dblock
Every rule for CM's ive put in-place insentivises against going into D-Block if literally anything else is going on, ontop of that only 2 CM's can be in dblock at a time granted theres no code 2 ontop of all this Cl3 gensec can order CM's to leave in D-Block as its their juristiction just like medical can order people to leave medbay because its ours
 
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Johnny "Stink Lord" Jones

Well-known Member
May 1, 2023
14
1
41
Every rule for CM's ive put in-place insentivises against going into D-Block if literally anything else is going on, ontop of that only 2 CM's can be in dblock at a time granted theres no code 2 ontop of all this Cl3 gensec can order CM's to leave in D-Block as its their juristiction just like medical can order people to leave medbay because its ours
where could i see these rules? also i really dont think a cl3 gensec would ever give a cm the order to leave dblock. how many cms can be in D-Block during a code 2? aside from access to their weapon of choice (unless if they permabought their weapon of choice, if this is how that works), gensec have little reason not to swap over to CM for a clear advantage. i also rarely see code 2s that are so powerful that dblock would take over the entire medical center. the door that seperates the two is the defacto choke point in my experience as playing a dboy
 
where could i see these rules? also i really dont think a cl3 gensec would ever give a cm the order to leave dblock. how many cms can be in D-Block during a code 2? aside from access to their weapon of choice (unless if they permabought their weapon of choice, if this is how that works), gensec have little reason not to swap over to CM for a clear advantage. i also rarely see code 2s that are so powerful that dblock would take over the entire medical center. the door that seperates the two is the defacto choke point in my experience as playing a dboy
CMs arent allowed in Airlock or Catwalk and may not assist unless authorised by a Captain, at least on UK.
 
-MASSIVE Support

Combat Medics are already extremely powerful, especially against Class-Ds, they have no reason to be that close to D-Block. It was a huge issue before with Combat Medic objectively being a better GSD than any GSD roles simply because it spawned with a CL3, G36, full armor, and to steps outside D-Block. I see absolutely no reason CMs should spawn in medbay, as they should be with MTFs, either in HCZ, or EZ/F2.

This spawn reversal will exclusively hurt the already poor D-Class balance.
 
- Support

Half the issues you've raised can be dealt with via the rules, the CI aspect is something that you could easily deal with via CM's manning specific POI's ext
It sucks because they can't. I'm still -Support but I loath when people force OOC issues into IC, and say you need IC policies in-place for IA to enforce, when IA doesnt enforce 90% of the IC rules, and O-1 abuses all the time making any IC rule utterly worthless if an MTF is breaking them.
 
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