Denied Combine Identical Playermodels by Using Bodygroups - Make Content Pack Smaller

This suggestion has been denied and will not receive development.
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Zen

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Sep 16, 2023
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What does this suggestion change/add/remove:
Combine various sets of models into single models, rather than entirely separate models. Examples include the DEA models, most/all of the MTF models, and the generic suit models (male and female).

Many of the playermodels on the server are completely separate models when they could instead be one model with differing bodygroups. E.g. the DEA models are all the same model with different heads, but they are entirely separate models rather than being the same model with a different head bodygroup. Many of the playermodels on the server could be combined into a smaller number of models by making use of bodygroups - the old E-11 model was a great example of how this works.

Has something similar been suggested before? If so, why is your suggestion different?:
Not that I am aware.

Possible Positives of the suggestion (At least 2):
  • Reduces content pack size, as there would be less models - only the base model and the individual bodygroups (i.e. what differs between the current ones) would be included, rather than the same base model being duplicated 5-10 times for every department.
    • Smaller download size for new players -> new players less likely to be put off, and players with lower bandwidth can actually join
    • Smaller content pack size uses less space on people's computers
    • Frees space for more/other models to be added in the future, e.g. female models
  • Makes dealing with PAC3 a bit easier, as you don't need to find entirely separate models and can just change bodygroups around

Possible Negatives of the suggestion:
  • Art dev time
  • With this being one big change, existing players would likely need to essentially redownload a lot of the models as part of the content pack
    • Would be done automatically by Steam and gmod, and the smaller content size should make this less of a hit

Based on the Positives & Negatives, why should this suggestion be accepted:
This would make the content pack smaller, which is both good for new players who have to download it, and would free up space for new models (e.g. female models) which keep getting rejected "because the content pack size" (or so Content Team says).
 

Cheddar

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Jan 1, 2022
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There's a reason why these models are not combined, the first reason being source engine limits, the bodygroup limit for base compilers is 32 for bodygroups and 32 for skin groups, though with hacked compilers these limits can be broken but it's not advised.

Models that use flexes such as the suited models, would be unable to have their heads as bodygroups due to how facial flexes work, meaning this would be impossible to do without causing issues with the face meshes.

Old E-11 was able to do this due to its low polycount compared to the newer ones.
 
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Zen

Active member
Sep 16, 2023
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There's a reason why these models are not combined, the first reason being source engine limits, the bodygroup limit for base compilers is 32 for bodygroups and 32 for skin groups, though with hacked compilers these limits can be broken but it's not advised.

Models that use flexes such as the suited models, would be unable to have their heads as bodygroups due to how facial flexes work, meaning this would be impossible to do without causing issues with the face meshes.

Old E-11 was able to do this due to its low polycount compared to the newer ones.
Ah balls, I was hoping there wouldn't be anything limiting it. Would models like the new E-11 ones and the other MTF ones be able to be done this way?
 

Emilia Foddg

Trial Game Master
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Jul 15, 2023
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There's a reason why these models are not combined, the first reason being source engine limits, the bodygroup limit for base compilers is 32 for bodygroups and 32 for skin groups, though with hacked compilers these limits can be broken but it's not advised.

Models that use flexes such as the suited models, would be unable to have their heads as bodygroups due to how facial flexes work, meaning this would be impossible to do without causing issues with the face meshes.
what about having all the models that share a same base model (i.e. male_07) all being one model ,with different bodygroups? so for example, d-class, suit, researcher, DEA, etc.

filesize-wise, it seems kinda silly to have separate researcher and DEA models, when the difference ultimately is the outfit

the only issue i see with this is with events - if you just set your model with !model, then PAC something over yourself, if people don't have PAC enabled, they'll only see the base model with no bodygroup changes; but generally people should have PAC on for events anyway
 
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Prplex

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Content Team
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Dec 20, 2023
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Suggestion Denied



Hi @Zen ,

Thanks for taking the time to make a server suggestion.
The Content Team has chosen to deny your suggestion due to the following reasons.

It would be too difficult/not feasible to do this with the current models and source engines limits

Your suggestion will now be locked and marked as denied.​
 
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