Denied Containment Specialist +repair tool

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Reiner Zufall

Active member
Aug 1, 2022
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What does this suggestion change/add/remove:
- Adds repair tools to the containment SPCs role

Possible Positives of the suggestion (At least 2):
- Containment Specialist becomes more helpful during code 5s, they can help out to repair doors and chambers considering how big HCZ now is, not to mention that normal engineers and tech experts can´t open certain doors.
- They can help out to repair cameras, circuits and more which are a big issue currently due to the often occurring blackouts.
- encourages people to play/unlock the containment SPCs due to its benefits now.

Possible Negatives of the suggestion:
- people might "use" it during code 2s, and containment specialists would start to shoot d class while trying to repair the airlock which makes it harder for d class. (might need some site administration regulations)

Based on the Positives & Negatives, why should this suggestion be accepted:
- Personally, I think that the positives outweigh the negatives, as some people might remember some people suggested implementing a "combat engineer" I think it is not needed, a better idea would be to give the current containment SPC his repair tool, so he can be more useful to the site overall.
 

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Darren

Well-known Member
Jul 14, 2022
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would destroy tech expert RP cause e-11 would never let them in HCZ and only containment specs would be allowed to f3 when stuff needs fixing also combative able to fix turrets in breaches etc overall to OP -Support

also dclass mains will cope when there 30 kill streak in dblock gets ruined cause of a bunch of containment specs with repair tools and shotguns which to me is a positive but will create arguements

overall -Support
 

Reiner Zufall

Active member
Aug 1, 2022
114
14
21
Hello @Reiner Zufall, in regards to this suggestion, why do you think it would be good to add repair tool to Containment Specialist when there's already Tech Experts / Engineers jobs?
Hello Rushi, i think tech experts and engineers can´t always go to certain areas when there is a breach or hostiles, another reason would be that tech experts/engineers can´t access/perform in some situations like code black/ blackouts. Overall i think people would be more encouraged to play the Containment Specialist.
 
These changes would render Tech Experts, and Engineers nearly obsolete.

Your response to Rushi is strange in the sense that Containment Specialist is already used quite extensively. Furthermore, most of the off limit areas would also be off limits to CS as well [CL3 personnel are plenty, an escort would not be difficult].

These changes would make the CS a Swiss Army Knife that can do many major tasks in the facility, and that would erode cohesion between foundation staff.

- Support
 
Hello @Reiner Zufall, in regards to this suggestion, why do you think it would be good to add repair tool to Containment Specialist when there's already Tech Experts / Engineers jobs?
I'm not Zufall but, Currently now, a containment specialist has nothing useful but a shotgun and decontamination stuff. This would encourage a contaiment specialist to be on the job, rather then it being a quite underused job and adds more stuff to the kit
 
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Suggestion Denied



Hi Reiner,

Thanks for taking the time to make a server suggestion.
The Content Team has chosen to deny your suggestion due to the following reasons.

We won't be adding repair tools to any extra jobs for the reason of taking tech expert and engineer RP away.
If we were to give CS repair tools tech experts would not be able to go anywhere anymore.
The argument of Containment specialists don't have anything other than the decontamination gun is pointless since engineers only have repair tools and you wish to replace them with another CL3 job.

Your suggestion will now be locked and marked as denied.​
 
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