What does this suggestion change/add/remove:
Don't nerf the Miktor, this seems more like a skill issue than unbalance, I don't see people complaining about nades doing a lot of damage to vehicles? Miktor is balanced imo, and in need of a buff, it was rarely used, due to low damage output, slow fire, and low ammo count, the TAM is not the most armoured vehicle afaik, and it took 4 Grenades to get it on fire, so it would take 1 or 2 more, we get 10 Grenades in total, so even if we kill a TAM once, we won't be able do it again until we die
Has something similar been suggested before? If so, why is your suggestion different?:
The opposite has been suggested, but not this
Possible Positives of the suggestion (At least 2):
+ Miktor being good
+ Grenadier job being more used
+ ISAF/IVG being more useful with all their jobs
Possible Negatives of the suggestion:
- 17thAR/1stAL complaints
- Easy counter to vehicles in general
Based on the Positives & Negatives, why should this suggestion be accepted:
I don't see people complain or nerfing Helicopters, or buffing Stingers, and we all know how bad these are, Helicopters, are hard take down as ground infantry, and can do massive damage overhaul, not mention they can outrange us, Stingers, rarely hit it's 1 in a million and even if you hit, the chance of it killing a heli is low, before asking to nerf something, look at other stuff that needs balancing, such as some Perma guns, STS/SAS Guns, I've made my position clear, Reg to Reg balancing is not fair, since the chance of going against ur own regiment is really low, and having a regiment with a gun, go against one with one of most op guns in server, is unfair, and as a previous STS, I can confirm the STS/SAS guns are not balanced at all, stop trying kill other jobs, and actually buff what needs buffing
Don't nerf the Miktor, this seems more like a skill issue than unbalance, I don't see people complaining about nades doing a lot of damage to vehicles? Miktor is balanced imo, and in need of a buff, it was rarely used, due to low damage output, slow fire, and low ammo count, the TAM is not the most armoured vehicle afaik, and it took 4 Grenades to get it on fire, so it would take 1 or 2 more, we get 10 Grenades in total, so even if we kill a TAM once, we won't be able do it again until we die
Has something similar been suggested before? If so, why is your suggestion different?:
The opposite has been suggested, but not this
Possible Positives of the suggestion (At least 2):
+ Miktor being good
+ Grenadier job being more used
+ ISAF/IVG being more useful with all their jobs
Possible Negatives of the suggestion:
- 17thAR/1stAL complaints
- Easy counter to vehicles in general
Based on the Positives & Negatives, why should this suggestion be accepted:
I don't see people complain or nerfing Helicopters, or buffing Stingers, and we all know how bad these are, Helicopters, are hard take down as ground infantry, and can do massive damage overhaul, not mention they can outrange us, Stingers, rarely hit it's 1 in a million and even if you hit, the chance of it killing a heli is low, before asking to nerf something, look at other stuff that needs balancing, such as some Perma guns, STS/SAS Guns, I've made my position clear, Reg to Reg balancing is not fair, since the chance of going against ur own regiment is really low, and having a regiment with a gun, go against one with one of most op guns in server, is unfair, and as a previous STS, I can confirm the STS/SAS guns are not balanced at all, stop trying kill other jobs, and actually buff what needs buffing
Upvote
0