Denied Damage Registration should be Client Side!

This suggestion has been denied and will not receive development.
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What does this suggestion change/add/remove
This Suggestion will redo how the server will register hits on targets.

Has something similar been suggested before? If so, why is your suggestion different?:
I don't believe its been suggested before

Possible Positives of the suggestion:
  • Makes combat less sided for who ever lives closer to the servers.
  • People don't feel scammed for when they land shots that would decide how a fight ends and it Mis-hitregs.
  • All weapons will feel like they were buffed.
  • No one weapon will be adherently better than others as any fight victor will be determined by who gets the jump.
  • All weapon TTK's will be improved.
  • Less of a load on the servers.
  • Suppressive Fire will matter in some fights.
  • Hit registration wouldn't be a burden to those with high ping.
  • Hit registration will be equal to both High & Low ping players

Possible Negatives of the suggestion:
  • Someone with intense ping will be out in the open & take more damage longer once their in cover.
  • Combat will become very intense.
  • Likely new players will find the combat too hard and not try the server out.
  • Guns could be nerfed in the future if found too powerful.
  • Players with High ping may suffer in combat more.
  • Dead people may still be able to shoot alive players despite dying on someone's screen (mostly reliant on Dying players ping.)
  • Exploiters may have more power when cheating
Based on the Positives & Negatives, why should this suggestion be accepted:

  • Address the issue players have with hit registration and how it fails because it was a server fault and not player fault

  • It adds a much need change to the weapon system.
 
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