Rule Suggestion DC raid changes

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Merrick Travolta

Head Moderator
Head Moderator
SCP-RP Staff
Platform Team
Oct 18, 2023
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What does this suggestion change/add/remove:

Change some rulings around deepcovers to do the following
1. Prevent breaching standard SCPs (All bar 008) intentionally.
2. Allows them to interrogate within hostile bases, However people being interrogated may refuse to answer questions for some time based on the belief they could be found. (If they for example panic buttoned and managed to give a location)

Has something similar been suggested before? If so, why is your suggestion different?:
Not that I can find.

Possible Positives of the suggestion (At least 2):
- Less breach based RP
- Hopefully encourages deepcovers to look for less murder related options
- Interrogation rp stonks?

Possible Negatives of the suggestion:
- Restrictions on CI (we all hate to see it)
- Less options for deepcovers initally


Based on the Positives & Negatives, why should this suggestion be accepted:

Deepcovers are what I consider to be the worst played out of the 3 "Infiltrator" jobs, (DEA, GOC A.T, CI DC) and yet they feel (atleast on uk) like in site assassins and a microraid. Admittably this issue is solved a bit by it requiring a CO's auth to breach (on UK again) but I feel like DC's shouldn't have the goal to go in and cause a breach when gathering info, gaining better disguises and spreading distrust within foundation is more appropriate to them. This suggestion hopefully pushes an alligning of DC's with the other infiltrator jobs.

(Any other suggestion for DC stuff will be added onto this because I'm just better like that)
 

Tigole

Well-known Member
Jul 11, 2024
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Denmark
DC's mass breaching and causing issues for RP is mainly A CI server health concern, which to the looks of it doesn't seem to be looked upon from SL, and this seems like a UK problem in general with CI disregarding server health. I don't see why US has to suffer under this ruling as well even though US CI does take note of server health and takes note of Major RP scenarios that are going on (for the most part).

Interrogation part also seems a tad bit unbalanced as DEA can technically 'Deep Cover' with the use of infil, but wouldn't be allowed.

-support
 
Every time I consider the idea of banning DCs from breaching, I can't help but think of like, the one possible "RP" oriented circumstance of when they would need to be breaching something - DCs hack a containment box to distract all of Foundation's combatives away from a frontal main raid who are looking to capture a vulnerable VIP or invade/siege an office somewhere.

I do like the idea of allowing them to interrogate in an enemy base though. That rule always seemed lame to me, especially considering exfiltrating a hostage on high pop is usually a herculean task with A-1 & SOP spawns where they are, and sometimes you just want specific knowledge without that extra hassle. I'd like for GOC's DCs to be able to do this too though, a bit weird if they were excluded.

However people being interrogated may refuse to answer questions for some time based on the belief they could be found. (If they for example panic buttoned and managed to give a location)

I wouldn't like this as a hard rule, especially iirc you already never have to be truthful in interrogations/can withhold information at will, so this would just layer complexity in a simple change
 
Aug 4, 2023
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this is the thing i said from other suggetion but it counts for it also:

if DC breaching will be "FailRP" and not IC rule in CI faction, it will be subject to the loophole that is hard to do but possible:

if DC can't breach scps (if this rule or rulling is added) then they can use D-Class to do it and if D-Class is a fast and a good hacker, it will cause the same effects (mass breaching, nuke, RP being stopped) and yeah, it will hard to do it but imagine they get the "good disguises" and take D-Class for "testing in HCZ" from dblock, the loophole happens because since D-Class wont be affected by this "new" rule/rulling, unless CI higher ups will make new IC rule to "not take d-classes for breaching" if this get added, also the "automactically 1% body mass" will not work if DCs breach the SCP with the use of D-Class (D-Class hacks the SCP out which server will count as not CI).
this is my post from other suggetion who wanted to make DC breaching scps failrp (and other things but it counts also).
i meant for that:
Change some rulings around deepcovers to do the following
1. Prevent breaching standard SCPs (All bar 008) intentionally.
did you know you will create a loophole? you will create two loopholes if this gets added, one with d-class which i mentioned up and "possible" 035 one which i explain both now:

1. d-class loophole: in short, DCs get good disguised and matching keycards and take "good d-class whos a fast and good hacker" from d-block, then move into HCZ and pass the HCZ checkpoint with saying "to test on SCP" (they will say to test on scp that does not need E-11 guard), to their SCP they want to breach, uncuff d-class and tell him to breach that SCP and loophole happens since it was a d-class who breached it and d-class does not count as CI in logs unless some staff watches DCs whole time.

2. SCP-035 loophole or aka "how to get 3+1 breaches": so same way as d-class loophole but until the "their scp they want to breach" part, by lying in HCZ checkpoint part to "test on scp" that does not need E-11 guard which they use that lie to go to 035 and use d-class to "breach it" (note: if d-class is uncuffed and enters 035 CC and takes the mask, it will cause confusion since it will make so that d-class breached it and not DCs) and if 035 is "fast and good hacker" it cause the same effects as d-class loophole and also has breach tool when breached (no matter by who unless breached by other SCPs but SCPs dont breach 035 lol), which means it cause even more dmg since if he hacks 3 scps out and breaches one by tool (hacks first and tool last).

no -/+/= supports but telling my opinion
 
Jun 24, 2022
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-support Bro is trying to make Chaos insurgency's DC Pacifist insurgency
The best way to stop DC is by blocking out your weak point dc continuously exploit.
2. SCP-035 loophole or aka "how to get 3+1 breaches": so same way as d-class loophole but until the "their scp they want to breach" part, by lying in HCZ checkpoint part to "test on scp" that does not need E-11 guard which they use that lie to go to 035 and use d-class to "breach it" (note: if d-class is uncuffed and enters 035 CC and takes the mask, it will cause confusion since it will make so that d-class breached it and not DCs) and if 035 is "fast and good hacker" it cause the same effects as d-class loophole and also has breach tool when breached (no matter by who unless breached by other SCPs but SCPs dont breach 035 lol), which means it cause even more dmg since if he hacks 3 scps out and breaches one by tool (hacks first and tool last).
1747736924215.png
 
Has something similar been suggested before? If so, why is your suggestion different?:
Not that I can find.

What does this suggestion change/add/remove:

Change some rulings around deepcovers to do the following
1. Prevent breaching standard SCPs (All bar 008) intentionally.
2. Allows them to interrogate within hostile bases, However people being interrogated may refuse to answer questions for some time based on the belief they could be found. (If they for example panic buttoned and managed to give a location)
1. barely ever happens and is 100% ruleplay but idc
2. sure but that last part is bullshit. People will abuse and well what can you do! It's in the rules that you're allowed to, even if you're being tortured to hell and back, if there's a chance you'll be found you can stay hushed!

+/-Neutral