Denied Director of Engineering

This suggestion has been denied and will not receive development.
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What does this suggestion change/add/remove:
This post is in addition to the other engineering job change post that is currently open. While that job focuses on the three existing job, this focuses on adding a single job.

This suggestion would add a Director of Engineering job. This would function the same as any other department director, and would be the superior to the Engineer, IT Technician and Technical Expert.

The job would have access to !bantech or whatever the job ban command for engineering jobs is.

The 2 holders of the role would be selected by Site Administration via forums applications, like the other directors.

EDIT: To give an exact specification for this role, this would be a new job created using VJobEditor with the following specs:
  • Whitelisted, selected by Site Director+
  • 2 slots
  • Can repair electrical boxes
  • SWEPs: Repair Tool, Technician Tool, Tablet, Clipboard, Gravity Gun, Gestures, Keys, Vehicle Repair Tool
  • CL4 keycard
  • Comms access: Foundation, O-COMMS, Foundation /c1-/c4, /ets

Has something similar been suggested before? If so, why is your suggestion different?:
I recently included this in another suggestion which was denied. The stated reasons were "dev work", which Auburn recently confirmed is not needed at all (you can create jobs using VJobEditor, which any Senior Admin+ can do in game) and "job bloat", which doesn't make sense as it only added one single job that only two people could ever play - I believe Content may have misunderstood the rest of the suggestion and thought it was adding more jobs, but it wasn't (either that or they're insane - it's a single job, I'm not asking for a whole new MTF to be added).

Another suggestion for a CL4 job, though not specifically a director role, was also suggested. This was denied as not being "necessary", but literally nothing in this server is - this is a Garry's Mod server, nothing here is necessary, it's fun. This also specifically asks for a director role, rather than a generic CL4 role.

Previously, suggestions to add a department structure overall have also been accepted or denied, and either way have never been done. No actual reasons have been given for this - only generic non-reasons like "not necessary" or "not planned". If you're going to deny this, actually give a reason. Literally any actual reason.

Possible Positives of the suggestion (At least 2):
  • Significantly improves progression for engineering roles
    • In addition to the linked suggestion progression improvements
    • Provides a senior CL4 position to progress to - allows progression both within the department, and up site administration and above through this department
  • Significantly improves roleplay opportunities with/as engineering roles
    • In addition to the linked suggestion roleplay improvements
    • A director role adds a lot more opportunity for cross-department roleplay
    • Director role opens up RP opportunity related to CL4+ roleplay, both for the role itself and the other departments involved, and for any subordinates that are involved within the department
    • Director role acts as an RP lead, creating projects, documents, and other opportunities and RP bases for the rest of their department
  • More roleplay opportunities for everyone else
    • As mentioned above and in the linked post, providing a more active and sensibly structured engineering department provides a whole department for other departments and the like to do RP with
  • A likely massive reduction in overall "minge" behaviour on these roles
    • With actual oversight and a role able to handle job bans, plus someone able to overall keep track and organise things, adding this role would likely significantly reduce minge behaviour. Problematic players can be kept track of or dealt with much easier, and actually providing proper RP and gameplay opportunities to people in the first place will mean they're less likely to go and do whatever they want instead.
  • Doesn't require any dev work at all. Can be done entirely by a Senior Admin using VJobEditor in like a day.
  • Another role for CI and the like to kidnap.
  • Provides a good base for the upcoming containment maintenance system, which would require engineering staff to enter containment chambers and the like (which isn't currently possible for many SCPs with maximum CL2 roles)
Possible Negatives of the suggestion:
  • One additional role (not an actual issue, but I think Content thinks it might be, somehow - I'd appreciate an actual explanation for this if they deny it for that)
  • More people doing actual roleplay instead of constantly being on combat roles - I think some CT and SL think this is a bad thing, somehow

Based on the Positives & Negatives, why should this suggestion be accepted:
In addition to the linked suggestion, this would significant expand roleplay opportunities both within engineering, and with other departments. It would also likely essentially solve the minge problem on the engineering roles. This provides massive benefits for everyone.

EDIT: As linked in a reply below here, there was an extended discussion/argument about this suggestion in mess-hall that is from here:
to here:

I strongly recommend that Content or anyone else looking at this read through these, as they cover a lot of arguments made both for and against, by multiple different people.

I also recommend reading this reply with a list of ideas that a director could do that couldn't currently be (feasibly) done.
 
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ChillBreeze

Well-known Member
Jun 28, 2024
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+/- Support
I'm willing to bet this would not reduce minge, it would just make it worse, and if we give someone the power to job ban techies, nothing would get fixed as they would all be banned. Make it "Chief Engineer" or "Chief Technical Expert" and make it CL3. Techies don't need a CL4, any CL4 places they need to go, they have override.
 
+/- Support
I'm willing to bet this would not reduce minge, it would just make it worse, and if we give someone the power to job ban techies, nothing would get fixed as they would all be banned. Make it "Chief Engineer" or "Chief Technical Expert" and make it CL3. Techies don't need a CL4, any CL4 places they need to go, they have override.
"They don't need CL4, just the pseudo-CL4 they already have". Also, CL4 SCPs, CL4+ offices, etc. If literally every single tech is worthy of job banning, that's a USA server issue, because that's not the case on UK. Plus, giving people things to actually do in the first place means they're likely to do that instead of just fucking around.
- support
Please give an actual reason, otherwise you might as well not respond. You can up and down vote on the suggestion.
 
unnecessary bloat role that serves little to no purpose for a niche gameplay loop - you haven't actually described what RP this role could foster or how it would create RP between departments
I've described in detail what this role would do under the positives section of the post. If you don't understand what value a department director role brings in these areas, I genuinely don't think you've ever even attempted roleplay before - have you seriously never seen or heard what e.g. the DoR and DoMs do? Same thing would apply here.

EDIT: This is worded really rudely, but I stand behind the general idea of it and I can't be arsed to reword it
 
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There was an extended discussion/argument about this suggestion in mess-hall that is from here:
to here:

I strongly recommend that Content or anyone else looking at this read through these, as they cover a lot of arguments made both for and against, by multiple different people.
 
+ Support

With an actual department (even if its a small department), ET&S can have far more player made content and RP rather than relying on the occasional bored Administration member that calls one up. With actual goals to the progression of the job, instead of a one and done CL2, with the ability to actual keep track of and ban minges, engineering can actually have a foothold on the site.

If the job bloat is really that much of a concern, grab a slot from SA or something. Or, cut down on the billions of combative jobs on site.

TLDR, I like it. More passive slots are good and help sway the server from the combat CSGO culture it has.
 
Jan 8, 2023
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61
-Support
I don't believe it's entirely useful or necessary. The Engineering department lacks any structural support, and their gameplay loop still relies heavily on the loops of other departments. Adding more obstacles to an already limited role doesn't enhance its value or necessity.
 
-Support
I don't believe it's entirely useful or necessary. The Engineering department lacks any structural support, and their gameplay loop still relies heavily on the loops of other departments. Adding more obstacles to an already limited role doesn't enhance its value or necessity.
Not necessary isn't a valid reason - this is a gmod server, nothing is necessary. For structural support, that's literally the purpose of these two suggestions - to create that structure. You also absolutely can do a lot of RP with or without other departments - consider Research, for example, which can't do anything at all except create chemicals without GSD and SCPs, which is, in a way, more restricted than engineering, and yet still thrives when under competent leadership. I'm also not sure what you mean by adding more obstacles - could you explain what you mean by this?
 
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