Rule Suggestion Disallow DC/AR/FO from using SCP-914 Disguises

Rule suggestions will be reviewed by Superadmins, this may take longer than standard content suggestions.
What does this suggestion change/add/remove:
Add a rule that disallows the use of SCP-914 Disguises by Deepcovers, Assessment Team and Field Operatives.

Has something similar been suggested before? If so, why is your suggestion different?:
I do not believe so.

Possible Positives of the suggestion (At least 2):
+ Searching for hostile personnel will be fairer and more balanced for players
+ Disguised hostiles will no longer be able to immediately hot-swap between 2 disguises of their choosing

Possible Negatives of the suggestion:
- It's a niche and specific rule which generally speaking are detrimental and annoying to have

Based on the Positives & Negatives, why should this suggestion be accepted:
Deepcovers have had a recent tendency to be using SCP-914 to obtain a disguise of their choosing, whilst pairing this with their disguise cards to create an immediately hot-swappable disguise. This allows them to do an overtly hostile action and get called out for it and then immediately swap disguises to maintain their cover. This, furthermore, allows Deepcovers in essence to bypass the disguise card cooldown as they can swap to their other disguise temporarily and then obtain a new disguise on their card. Generally speaking, this should be re-added as a clarification as the old rules did state (which appears to have been removed?) that special classes such as Juggernaut could not use 914 (iirc?)

CI will immediately move to -support bomb this suggestion with no genuine feedback or reasoning. I'm happy to entertain any genuine discussion about this, however.
 
this takes away from a decent bit of strategy and kinda creates other problems (like what if a DC gets an ADB disguise, they work the same way) also 914 is pretty shit to use because you can hear it from across the map, so its already a massive risk to use. You say searching for hostile personnel will be easier but I don't understand how this would change a thing, foundation ID checks everyone and metagames CI 85% of DC raids anyways, a 914 disguise wouldn't really make a difference, if anything it would help the metagame because it shows up on the tab menu.

This allows them to do an overtly hostile action and get called out for it and then immediately swap disguises to maintain their cover.
This is just good strategy that you only get by making a large risk, not to mention the risk also gives you a hume reading
 
Okay, new idea.

My whole hang-up with these jobs being allowed to use 914 is that they have disguise cards. I might be stupid, but my recollection is that allowing both to be used at once creates a weird spaghetti mess of 'yes, it's detectable and you can do something about it,' but IMO, either you get complacent about checking and the combo becomes imbalanced in favour of deep cover jobs and all jobs with disguise cards immediately become less trustworthy, although tbh you don't want to be inherently trusting a given job just BECAUSE it has a disguise card, so... Ehhhh - Not sure how to parse that.

And on the other hand, if F adjusts how they normally handle intruders to account for anyone with both a 914 disguise and a disguise card disguise...? Eh? Now that I think, it doesn't seem like that much an issue? Idk, I'm probably way off the mark with where and what the problem is and I'm just stream of consciousnessing I feel like I've touched on a potential problem and I kinda see where the issue is that's being brought up? And maybe I've conveyed something? No clue. Anyway, my idea:

Using 914 as a job with a disguise card removes the disguise card, making it a choice of eitherone or the other.

Thoughts? Bad? Good? Probably bad. I dunno. It's an idea.