What does this suggestion change/add/remove:
This suggestions would add one (Or both) of the following:
>Adding a cooldown to buying drones (10-20 minutes)
->(Edited) This would also add making it that so you cannot holster drones to prevent people from stacking up drones to avoid the cooldown.
>Add more counterplay to drones, such as a Drone Jammer or Drone Gun to specifically deal with them (These would be accessible on limited jobs - Up to the CT's discretion).
Has something similar been suggested before? If so, why is your suggestion different?:
Nope!
Possible Positives of the suggestion (At least 2):
Less Unfair for CI as they don't have to deal with a constant barrage of drones that have little reward for destroying.
DEA have to play more carefully with their drones, and can't spawn one in 5 seconds after 1 dies.
Encourages DEA/SOP to leave more to call out CI raids rather than constantly relying on drones.
Possible Negatives of the suggestion:
SOP nerf. Although not a nerf in their combat ability, this is still a nerf.
CI have an easier time raiding, as if they destroy a drone they have a semi-guarantee that they won't be scouted out for awhile (By that specific drone at least).
CI have a harder time counterplaying drones in some cases - Being completely unable to holster them, and being forced to shoot them down.
Based on the Positives & Negatives, why should this suggestion be accepted:
Currently, CI raids have been a lot more arduous because of drones calling CI out a lot of the time. It has encouraged SOP to sit within base/compound, and have 1/2 DEA sit with their drones scouting surface, as there is no reason to go outside. This doesn't encourage surface activity, and is boring for CI. Drone gameplay likely isn't also the most fun, just flying above where you can't be shot, calling out CI who leave base but never engaging them unless they raid. Furthermore, drones are inherently very good. Due to the lag of the server alongside the drones tiny hitbox and decent healthpool, they are very annoying to destroy, with it having taken 2/3 CI around 2 minutes to destroy one that was just hovering over our heads. Altogether this makes them extremely low risk, high reward, which should be changed.
This suggestions would add one (Or both) of the following:
>Adding a cooldown to buying drones (10-20 minutes)
->(Edited) This would also add making it that so you cannot holster drones to prevent people from stacking up drones to avoid the cooldown.
>Add more counterplay to drones, such as a Drone Jammer or Drone Gun to specifically deal with them (These would be accessible on limited jobs - Up to the CT's discretion).
Has something similar been suggested before? If so, why is your suggestion different?:
Nope!
Possible Positives of the suggestion (At least 2):
Less Unfair for CI as they don't have to deal with a constant barrage of drones that have little reward for destroying.
DEA have to play more carefully with their drones, and can't spawn one in 5 seconds after 1 dies.
Encourages DEA/SOP to leave more to call out CI raids rather than constantly relying on drones.
Possible Negatives of the suggestion:
SOP nerf. Although not a nerf in their combat ability, this is still a nerf.
CI have an easier time raiding, as if they destroy a drone they have a semi-guarantee that they won't be scouted out for awhile (By that specific drone at least).
CI have a harder time counterplaying drones in some cases - Being completely unable to holster them, and being forced to shoot them down.
Based on the Positives & Negatives, why should this suggestion be accepted:
Currently, CI raids have been a lot more arduous because of drones calling CI out a lot of the time. It has encouraged SOP to sit within base/compound, and have 1/2 DEA sit with their drones scouting surface, as there is no reason to go outside. This doesn't encourage surface activity, and is boring for CI. Drone gameplay likely isn't also the most fun, just flying above where you can't be shot, calling out CI who leave base but never engaging them unless they raid. Furthermore, drones are inherently very good. Due to the lag of the server alongside the drones tiny hitbox and decent healthpool, they are very annoying to destroy, with it having taken 2/3 CI around 2 minutes to destroy one that was just hovering over our heads. Altogether this makes them extremely low risk, high reward, which should be changed.
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