Denied Dynamic same team disguise system

This suggestion has been denied and will not receive development.
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Krennic

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SCP-RP Staff
Resources Team
Jul 25, 2024
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What does this suggestion change/add/remove:

I want to preface this with saying this is only for same team cards,

Instead of going up to someone to take their disguise, an NPC will be in three locations. Floor 3, ECW, and ISD wing. When at the NPC you can select a job and a custom name, at which point it uploads the custom disguise to your same team card of which you can turn off and on. Each NPC can be customized by Senior Admin+ and allow them to limit what jobs can be used.

Now this could have some abuse issues, but maybe...
For some jobs, have the disguise card give you certain SWEPs not attainable via dispenser to maintain cover when the disguise is active. Such as:

Tech expert - Tech tool, repair tool (slight abuse potential as repair tool is important and it could be used for reasons other than maintaining disguise)
IT - Tech tool (No abuse potential, computers are not that important sorry)
Engineer - Repair tool (Slight abuse potential as repair tool is important and it could be used for reasons other than maintaining disguise)
Janitor - Mop (No abuse potential, its a mop)


You could also just not do that part.

For staff, a new log should be created that shows what person made what disguise, and then in the normal disguise log, it says when the person activates and disables that disguise. On top of that, names that are already in use by other characters cannot be used.

Has something similar been suggested before? If so, why is your suggestion different?:

Yes
, by me over a year ago. However its a new Content Team so I wanna try again.

Possible Positives of the suggestion (At least 2):

1. It will heavily reduce or eliminate meta gaming in some circumstances, current server culture makes it so when people see a person they know, they call them by their name. Then once you respond, they know you are fake and so does everyone else around you. This makes the same team disguise useless in many cases, as the individual is relying on the fact that people feel safe or not on guard around that person.

2. Disguise wont just tear off your body when someone leaves the server, and it also break your name 10,000 times because they switch jobs or something.

3. Makes A/O, Assistants, ISD, and FCOM have an easier time utilizing disguises, overall huge improvement to their gameplay loop.

4. Printed keycards will get used more, the current system of printed keycards isn't used a lot because when people go through the effort of making it, sometimes that person just leaves the server or changes jobs and then your keycard is useless.

5. People whos disguise you took wont follow you around and do that thing where they make it obvious you are fake.

6. It will be more work & effort to get a new disguise, but it will be more worth it which in a way balances same team disguises more.


Possible Negatives of the suggestion:

1. Dev work.

2. Abuse, maybe? But with it having its own log when a disguise is created, and when its activated and deactives, AND with it not being able to use names in active use... I cant imagine much abuse, especially if you can make it so each NPC will only make certain disguises.

3. Wont really work for surface gameplay loop, I tried to think of ways to do it, but there isn't many ways it could work without causing some sort of issue. If yall think of something, I fully support.

Based on the Positives & Negatives, why should this suggestion be accepted:

Overall, the current same team disguise system has soooo many flaws that makes ISDs gameplay loop difficult in many circumstances when they are actually trying to roleplay. Long term investigations will be soooo much more interesting and plausible when you know there is no risk of running into a person with the same name, or getting called out by a person saying "HEY YOUR NOT ME!!!!". Now yes people will say "just report it", well news flash, making tickets is boring, annoying, and pulls people out of RP. On top of that, most meta gaming regarding disguises isn't actually said out loud, its just known and sub conscious and its not really peoples fault.

Overall I cant see much possibility for abuse that isn't already possible with the current disguise system, and I think it would be a vast improvement to our current disguise system that gives you a name someone already has, and every moment you have it on, its a gamble on whether or not it disappears or breaks. And let me tell you, as FCOM, that is very scary sometimes.
 
2. Disguise wont just tear off your body when someone leaves the server, and it also break your name 10,000 times because they switch jobs or something.
This is the biggest problem I've had with disguises. I've been in the middle of operations just for my disguise to disappear.
I would like to see the old system retained too, being able to quickly change disguise without having to go back to a NPC is very useful.
+Support
 
+Support It is so annoying when you take someone's disguise and either they see you start calling you out, log off so it breaks or the name just fucks up and people meta game it to high hell
 
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