Content Suggestion E-11 Nerve/Tear Immunity Changes

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Aug 11, 2023
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What does this suggestion change/add/remove:
Makes the following jobs immune to nerve gas without requiring a gas mask to be worn:
E-11 Operative
E-11 Breacher
E-11 Commander
Makes the following jobs immune to tear gas without requiring a gas mask to be worn:
E-11 Operative
E-11 Breacher
E-11 Commander
E-11 Officer

Has something similar been suggested before? If so, why is your suggestion different?:
Not that I believe.

Possible Positives of the suggestion (At least 2):
-E-11 Can worry less about killing the entire regiment when gassing SCPs during breaches. This is countered sometimes by us wearing gas masks but there's a cooldown that prevents this.
-More availability for coordination between E-11 during breaches.
-Encourages coordination and interactions between GSD-E-11 during sweeps (Mainly when using tear gas during D-Block sweeps).
-Realistic to the player model.

Possible Negatives of the suggestion:
-Might draw away people from the containment specialist whitelist, but considering it already has a stacked load out and might be getting a infection scanner soon. Also including the factor of the biohazard whitelist having two slots, and the operative whitelist having basically nothing on it. I don't think the activity on containment specialist would be hurt much.
-SCPs could be contained faster because of this, which some people might not like.

Based on the Positives & Negatives, why should this suggestion be accepted:
This would be a great and cool addition to have for E-11. Mainly due to the fact that most of E-11 already wears gas masks shown on their player model and it would help with the execution of containment strategies, especially ones that use nerve gas. The reason containment specialist doesn't get immunity to any is because he just wears a ski mask and goggles. Also, after discussing with some people on the server, I decided that the officer whitelist should only really receive immunity to tear gas, since the mask he wears doesn't exactly look like a full on gas mask, but does look like it has some sort of air filtration system. While this could also apply to other MTF there wouldn't really be a reason to add this to them since they usually are throwing nerve gas in LCZ, which is around others that can be affected by it. For now, I think adding this for just E-11 would be fine.
 
Nerve gas immunity maybe, but the reasoning "Accurate to the player model" is just hilarious to me.
Lets give A-1 Operative immunity, but not O-1 Operative because one has a gas mask on their model! Let give Tech Expert's, and CI DELCOM's immunity as well!

But... Tear Gas. What? Buy a gas mask, you aren't GSD.

-Encourages coordination and interactions between GSD-E-11 during sweeps (Mainly when using tear gas during D-Block sweeps).
Ah yes, let us give all of Foundation Staff tear gas immunity.
Oh? You wonder why? Well silly, it's to encourage groups to coordinate with GSD! Because gas masks don't exist from dispensers.

Nerve gas sure go for it, Tear gas, hell no.