Content Suggestion Engineer/Tech Gameplay: Door fortification/Card Scanner firewall

Content Suggestions will be reviewed by Content Team weekly, please allow time as not everything can be reviewed at once.
Jul 25, 2023
17
2
111
What does this suggestion change/add/remove:
Add a function to Foundation E&TS (and maybe GOI Engineers?) that allows them to strengthen doors and keycards via fortifications (doors) and firewalls (keycard scanners)
Fortified doors would have a higher durability against SCP damage, firewalled keycard scanners would be more difficult to hack (+1 card level?). For balancing, fortification/firewall could be limited to one use each via a purchasable entity (like rift bridges or weapon shipments) only available to the relevant jobs, and fortification/firewalls could wear off after a certain amount of time. Firewalls could also be limited to a certain level of keycard (perhaps Cl3 and below?) to prevent making impossible hacks.

Has something similar been suggested before? If so, why is your suggestion different?:
Not to my knowledge.

Possible Positives of the suggestion (At least 2):
1: Expands the interactivity of E&TS jobs: There is very little interactive gameplay for E&TS outside of cleanup immediately after a breach, or the rare computer breakdown. Otherwise, there's a lot of down time with nothing to do, which leads many to cause chaos.
1.5: Having more things to do could reduce the frequency of mingy tech experts (maybe just a US problem?) and aid in smoother operations for other departments (more RP serverwide)
2: Provides another interaction to base freeform RP off of, and gives other departments an active reason to call for E&TS outside of a breach. E-11 or GSD could ask for fortification of key doors in the LCZ. SOP or A/O-1 could call for keypad firewalls ahead of incoming raids (CI/GOC could do the same for fairness?). Potential RSD tests with new equipment as well.

Possible Negatives of the suggestion:
1: Development time: Two different systems would need to be tweaked, if not completely reworked and expanded + visual distinctions for upgraded doors/scanners.
2: "Meta" abuse: hyper-competitiveness could lead to only ever using fortifications on the same set of doors instead of creative/RP use.
2.5: Overall PvP balance: Fundamentally shifts the balance of raids/breaches in favor of the foundation (hopefully only slightly).
3: Job abuse: could lead to unintended number of fortifications/firewalls. (Make it an AA swep instead?)


Based on the Positives & Negatives, why should this suggestion be accepted:
Interactive options for E&TS (and to a lesser degree, GOI engineers) are notably limited to the time immediately following a breach, and outside of these "hotspots" there is little to do or to base an RP scenario off of. Giving them the option to initiate an interaction on their own offers a new way to start RP, and allows them to have an indirect, but meaningful impact of the facility at large (Personally, I enjoy RP more when it actually achieves something.) while hopefully not upsetting server balance too much.