Partially Accepted Epsilon-11 QoL Changes [USA stuff included]

Content that has been partially accepted
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E-11 Structural & Tactical Reforms Proposal

1. ERT Authorization Transfer

Change:
Transfer the authority to call in ERT from Site Administration+ to E-11 Major+.

Benefit:
This gives the power to those directly involved in breach situations. Relying on staff receiving secondhand reports often causes delays. Allowing Major+ to make the call ensures faster, more informed deployment of ERT when it’s actually needed.






2. E-11 Exclusive AA Regulations

Change:
Remove E-11 from global AA restrictions. Introduce E-11-specific AA protocols based on threat levels, number of personnel, and ranking authorizations.

Benefit:
This ensures those actively engaging threats can make real-time decisions. It reduces inefficiencies caused by upper management who aren't on the battlefield. Many breaches could have been contained if E-11 had the authority to escalate when it mattered most.






3. Keycard Clearance Override Overhaul

Change:
Shift from job title-based access to level-based access on the keycard itself.

Clearance Breakdown:

  • Private – Specialist: No change to clearance access.
  • Lance Corporal: Access to HCZ bulkheads and SCP-682’s chamber.
  • Corporal – Sergeant: Full access to all doors except Electrical and 008
  • Command Sergeant – Commander: Access to SCP-008 and syringe keypad and all other restricted doors.

Benefit:
E-11 activity has always been inconsistent. Without COs present, tasks stall. This change empowers senior members to maintain structure, even during low-command activity periods.






4. Containment Beam Utility Overhaul

Change:
Rework the containment beam. Instead of only pacifying, it will now include effects like slowing SCPs, reducing damage output, or disabling abilities. Adding an ability to change the containment beam mode to pacification to impairment modes

Benefit:
Right now, containment beams are underused. They're rarely employed until an SCP is already vulnerable. This change makes them a versatile tool, opening up tactical options in active breach scenarios.






5. New E-11 Roles: Pathfinder & Engineer

E-11 Pathfinder SGT+ (1Slot)

Backstory:
The Pathfinder was once a humanoid anomaly discovered deep in the uncharted zones of HCZ. Initially seen as hostile, the entity demonstrated an uncanny ability to detect SCP activity before any alerts were triggered. After capture and study, researchers realized it was not aggressive but instead hyper-sensitive to energy fluctuations tied to breach activity.

Following ethical review, the entity was integrated into E-11 through cybernetic augmentation under Project ECHO. It now operates as a forward scout with a mix of instinct and programming, loyally serving Epsilon-11 as a living detection system. The Pathfinder’s enhanced sensors, combat awareness, and loyalty conditioning allow it to warn of threats before they occur.

Basic Info:

  • Role: Reconnaissance and early warning
  • Strengths: High mobility and speed
  • Weaknesses: Low HP and armor
  • Utility:
    • Marks and tracks SCPs in real-time
    • Gives vague predictions on breach timing
    • Uses grenades to slow SCPs or corrode SCP armor for increased damage





E-11 Engineer CPL+ (1Slot)

Basic Info:

  • Role: Combat support and fortification
  • Toolset:
    • Repair tool for reinforcing doors mid-attack
    • Deployable armor packs that gradually boost teammate survivability
  • Combat Profile: Moderate effectiveness in close-quarters situations with a utility-heavy design

Benefit of Both Roles:
These additions expand E-11 functionality beyond standard breach response. They allow for tactical plays, early breach warnings, and supportive combat strategies, giving E-11 the variety it needs to evolve with new threats.





Has something similar been suggested before? If so, why is your suggestion different?:
There have been a few discussions in the past about giving E-11 more autonomy or tools to respond faster during breaches, but this suggestion goes much further. It lays out a full internal restructuring of how E-11 operates giving them clear authority, role-based access, and deeper utility. Instead of vague ideas, this proposal provides a detailed and structured framework that ties into both gameplay balance and realistic field operations.

Possible Positives of the suggestion (At least 2):
- ERT and AA calls will be handled by the people directly involved in the fight, making those decisions faster, smarter, and better timed.
- E-11 leadership will have more responsibility, which gives high-ranking members actual purpose beyond just seniority.
- Internal structure becomes less dependent on the presence of COs, reducing downtime and making the faction more self-sufficient.
- The Pathfinder and Engineer roles bring new playstyles and allow for more varied, team-based engagements that go beyond pure combat.
- The containment beam rework gives underused tools a second life, rewarding tactical thinking and creating more interesting SCP interactions.
- This encourages interdepartmental RP through stronger definition of E-11’s role, giving them a distinct identity in facility operations.

Possible Negatives of the suggestion:
- If not managed carefully, there’s a chance that E-11 members could misuse their increased authority, especially without clear SOPs.
- Some departments may feel sidelined or confused by the shift unless communication standards are updated and reinforced.

Based on the Positives & Negatives, why should this suggestion be accepted:
The positives far outweigh the risks. This suggestion modernizes E-11’s internal systems and gives them tools to succeed without relying on outside approval for every major action. It leads to better containment, more engaging gameplay, and stronger RP opportunities. With proper oversight and clear expectations, this proposal could reshape E-11 into a much more reliable and engaging branch of the Foundation’s response force.​
 

Holland

Head Moderator
Head Moderator
SCP-RP Staff
Content Team
Donator
Aug 27, 2022
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Suggestion Partially Approved



Hi @Dusk ,

Thanks for taking the time to make a server suggestion.
The Content Team has chosen to partially accept your suggestion for the following reasons.

1. ERT Authorization Transfer = Denied,

We concluded that it wouldn't be a good idea. Both for abusive reasons and for a balance between SCPs and E-11. Relaying on ERT shouldn't be a concern for E-11. They can provide feedback about a C5 situation towards SA+, but they won't be allowed to call it in.

2. E-11 Exclusive AA Regulations = Denied,

The only restrictions that are in place is a Cooldown, a coded keypad and the server rule of "The use of all advanced armory equipment to combat a containment breach may only occur if two or more SCPs are breached, this, however, does not extend to SCPs."

You are free to use those weapons, IC policies allows who can auth it but it isnt agaisnt server rules to use it without auth.

We believe that the current system are enough to deal with breaches on the rare occasions of a mass breach 7+ scps, AA should be used in a tactical way, running in solo and then losing it isnt a valid argument to lower the Cooldown. You should work in groups together especially during high pop.

3. Keycard Clearance Override Overhaul = p. accepted

NOTE : We accepted the part of changing keycard to regimental RANK , we havent accepted the clearance breakdown as this is something for content and SSL/NL to decided when we introduce the new system.


We also still believe that communications between departments to acces certain areas like 079 when no Cl4 is available should be a thing.

4. Containment Beam Utility Overhaul = Denied

Containment beam usage is fine, it already slows scp if they are under 50% BM and used in mass 25% a sole beam can slow down a scp. Reducing damage output and disabling abilities are unneeded feature altho they look cool they arent needed and the containment beam shouldnt be used to massively debuff SCPs. In general, we would need to rebalance all SCPs as 1 beam can alter it so much.


5. New E-11 Roles: Pathfinder & Engineer = Denied

pathfinder seems to good and make it so E-11 always have an advantage over breaches using communications This would be an infi SCP tracker. Also there is no counter stat to combat this as you suggested, to make it high speed high mobility with low HP and armor arent stats that negatively affect its ability to track.

Engineer Seems alright on it self only 2 concerns are the repair tool and it would make ETS useless and ineffective to go to hcz.
Armor pack idea seems alright but it doesn't require a new job to me added have an open discussion to see if we can implement something similar without adding a new job to the server


Your suggestion will now be locked and marked as partially accepted.​
 
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