What does this suggestion change/add/remove:
Remove SCP shield and reduce HP of ERT by 100
Has something similar been suggested before? If so, why is your suggestion different?:
No idea
Possible Positives of the suggestion (At least 2):
The shields end breaches instantly, they take forever to break and are way to OP. This would balance breaches.
There are also way to many ERT for them to have that high of HP, this I think would encourage ERT to be more tactical and not just run in, place a shield, nerve, and then call it a day.
possible Negatives of the suggestion:
MTF will not be happy with this since surviving as ERT gives a lot of combat XP, not only that breaches will take a little longer.
Based on the Positives & Negatives, why should this suggestion be accepted:
As an E11 I can say that breaches are boring af, either it never leaves HCZ or ERT just wipes them instantly. This would bring more balance to breaches and allow SCPs a fighting chance to get to surface.
Remove SCP shield and reduce HP of ERT by 100
Has something similar been suggested before? If so, why is your suggestion different?:
No idea
Possible Positives of the suggestion (At least 2):
The shields end breaches instantly, they take forever to break and are way to OP. This would balance breaches.
There are also way to many ERT for them to have that high of HP, this I think would encourage ERT to be more tactical and not just run in, place a shield, nerve, and then call it a day.
possible Negatives of the suggestion:
MTF will not be happy with this since surviving as ERT gives a lot of combat XP, not only that breaches will take a little longer.
Based on the Positives & Negatives, why should this suggestion be accepted:
As an E11 I can say that breaches are boring af, either it never leaves HCZ or ERT just wipes them instantly. This would bring more balance to breaches and allow SCPs a fighting chance to get to surface.