What does this suggestion change/add/remove:
Add an ERT loadout for when scps reach surface.
Here are some ideas the ert can have in this loadout.
-barret 50.
-freedom sr/sactum
-breach charges
-360 turret(like normal turret but can go 360)
-matador(for hostile lavs and btr)
-auger minigun
-nitro
-ETD hacking tool(for when you need to hack into ci to rc the scp)
-orbital strike???
note: because we dont want more ert we can have the same number people but with 4 loadout in all teams
Has something similar been suggested before? If so, why is your suggestion different?:
not of that i know of
Possible Positives of the suggestion (At least 2):
-easier rc on surface
-fast and more recovery to normal rp on surface
Possible Negatives of the suggestion:
-harder for ci & mcd to get their hands on scps
-maybe less rp matrieal for parawatch
Based on the Positives & Negatives, why should this suggestion be accepted:
because ert is only suited for in site rcing and not outside rc so it is a bit of an bomb
Add an ERT loadout for when scps reach surface.
Here are some ideas the ert can have in this loadout.
-barret 50.
-freedom sr/sactum
-breach charges
-360 turret(like normal turret but can go 360)
-matador(for hostile lavs and btr)
-auger minigun
-nitro
-ETD hacking tool(for when you need to hack into ci to rc the scp)
-orbital strike???
note: because we dont want more ert we can have the same number people but with 4 loadout in all teams
Has something similar been suggested before? If so, why is your suggestion different?:
not of that i know of
Possible Positives of the suggestion (At least 2):
-easier rc on surface
-fast and more recovery to normal rp on surface
Possible Negatives of the suggestion:
-harder for ci & mcd to get their hands on scps
-maybe less rp matrieal for parawatch
Based on the Positives & Negatives, why should this suggestion be accepted:
because ert is only suited for in site rcing and not outside rc so it is a bit of an bomb