- Jan 8, 2023
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The Facility Stipend System (FSS) is designed to reward departments and personnel who demonstrate dedication, efficiency, and excellence in their roles. This initiative ensures that financial gains generated through outstanding performance are reinvested directly into departments and distributed to individuals who contribute the most to the Foundation’s success. Rather than relying solely on verbal recognition or symbolic gestures, the FSS provides tangible rewards for exceptional work. It reinforces a results-driven culture where personnel are motivated not only by duty but also by the opportunity to be directly compensated for their contributions.
1. How the System Functions
Each month, the Facility Stipend Pool (FSP) accumulates funds based on various operational successes, including research advancements, security operations, and mission outcomes. Departments earn a portion of these funds relative to their contributions, ensuring fair and proportional distribution.
The stipend is allocated in two primary ways:
- Fifty percent funds departmental resources, such as equipment upgrades, research initiatives, security improvements, and infrastructure reinforcement.
- The remaining fifty percent is designated for individual rewards, ensuring that personnel who excel in their duties receive direct financial compensation.
This structure guarantees that both the departments as a whole and the individuals driving success benefit from the system.
2. How Departments Earn Stipend Funds
Departments contribute to the stipend pool through measurable performance in key operational areas. The more impactful their contributions, the greater their share of the funds.
Qualifying Activity | Financial Reward | Eligible Departments |
---|---|---|
Production of high-quality research & documentation | $5,000–$10,000 | Research |
Internal Security arrests of high-value targets | $7,500 | Internal Security (ISD) |
Successful hostage negotiations | $15,000–$20,000 | External Affairs, MTF |
Recontainment of major SCP entities | $12,000 | MTF, Security |
Completion of high-risk operational missions | $10,000 | MTF |
Strategic intelligence and external negotiations | $8,000–$30,000 | External Affairs |
(The amounts listed are for illustrative purposes and subject to adjustment.)
3. Individual Compensation for Performance
Departments do not retain all earnings for operational improvements alone; they are also responsible for distributing financial rewards to the personnel who contribute most to their success. Compensation is determined based on specific performance milestones, ensuring that those who demonstrate outstanding effort receive fair and direct recognition.
Performance Milestone | Individual Compensation |
---|---|
Recognition as the top performer in a department | $5,000 |
Completion of a significant mission or order | $2,500–$10,000 |
Exceptional contributions beyond standard duties | $7,500 |
Leadership in crisis situations | $10,000 |
(Titles and payout structures are subject to change.)
Final decisions on individual rewards are made through a structured review process:
- Department heads submit recommendations based on performance evaluations.
- Site Administration reviews and approves payouts to maintain fairness.
- Internal Security monitors transactions to prevent misuse or favoritism.
4. Departmental Use of Stipend Funds
In addition to direct personnel rewards, departments can reinvest their stipend funds into projects and infrastructure that enhance overall operational capabilities. Approved allocations include:
- Personnel bonuses and incentives – Ensuring high morale and motivation through tangible compensation.
- Research and development funding – Expanding scientific advancements and operational efficiency.
Has something similar been suggested before? If so, why is your suggestion different?:
I believe just a warfund that was accepted, but other than that, no not like this.
Possible Positives of the suggestion (At least 2):
Reactionary compensation based on departmental activity and engagement
Server can start depending on already existing assets instead of constantly piling on newer and newer things to engage the audience
Greater need for departmental comradery to get money to fund departmental needs
Regulates economy by creating a functioning money sink, if done properly and with enough care
Possible Negatives of the suggestion:
Developmental time
Administration and Command will have more responsibilities on a departmental level
Based on the Positives & Negatives, why should this suggestion be accepted:
Most, if not all, departments experience moments when they require specific content to truly elevate their operations. However, more often than not, the necessary development time and resources simply aren’t available to meet every department’s needs. This system not only addresses one of the biggest operational challenges the server faces, but it also ensures that individuals are compensated for doing what they have always enjoyed while playing.
I believe just a warfund that was accepted, but other than that, no not like this.
Possible Positives of the suggestion (At least 2):
Reactionary compensation based on departmental activity and engagement
Server can start depending on already existing assets instead of constantly piling on newer and newer things to engage the audience
Greater need for departmental comradery to get money to fund departmental needs
Regulates economy by creating a functioning money sink, if done properly and with enough care
Possible Negatives of the suggestion:
Developmental time
Administration and Command will have more responsibilities on a departmental level
Based on the Positives & Negatives, why should this suggestion be accepted:
Most, if not all, departments experience moments when they require specific content to truly elevate their operations. However, more often than not, the necessary development time and resources simply aren’t available to meet every department’s needs. This system not only addresses one of the biggest operational challenges the server faces, but it also ensures that individuals are compensated for doing what they have always enjoyed while playing.